The Lair of Shiva the Destroyer 04

Level 4

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', GauthRoom #2, 30' x 50', Choldrith and 2 x ChitineRoom #3, 30' x 30', EmptyRoom #4, 30' x 50', Drow Elite Warrior and 2 x DrowRoom #5, 50' x 50', Hidden TreasureRoom #6, 50' x 50', Kruthik Hive Lord and 1 x Adult KruthikRoom #7, 50' x 50', EmptyRoom #8, 50' x 30', EmptyRoom #9, 30' x 50', Orc Hand of Yurtrus and 4 x OrcRoom #10, 30' x 30', Hobgoblin Devastator and 1 x HobgoblinRoom #11, 50' x 30', Orc Blade of Ilneval and 1 x OrcRoom #12, 30' x 50', Hidden TreasureRoom #13, 30' x 50', EmptyRoom #14, 50' x 50', Water WeirdRoom #15, 50' x 50', Orc Eye of Gruumsh and 3 x OrcRoom #16, 30' x 30', Female Steeder and 8 x Male SteederRoom #17, 50' x 50', EmptyRoom #18, 30' x 30', EmptyRoom #19, 30' x 30', Xvart Warlock of Raxivort and 3 x XvartRoom #20, 50' x 50', Duergar Warlord and 1 x DuergarRoom #21, 30' x 50', EmptyRoom #22, 30' x 30', EmptyRoom #23, 30' x 50', EmptyRoom #24, 50' x 50', Goblin Boss and 11 x GoblinRoom #25, 30' x 50', Slithering TrackerRoom #26, 30' x 30', 2 x Derro Savant and 3 x Derro, Hidden TreasureRoom #27, 30' x 50', EmptyRoom #28, 30' x 30', EmptyRoom #29, 50' x 30', EmptyRoom #30, 30' x 30', Hidden TreasureRoom #31, 50' x 50', EmptyRoom #32, 50' x 50', Neogi and 2 x Neogi HatchlingRoom #33, 50' x 30', Orc Blade of Ilneval and 1 x OrcRoom #34, 50' x 50', Duergar Stone Guard and 1 x DuergarRoom #35, 30' x 30', Kruthik Hive Lord and 1 x Adult KruthikRoom #36, 30' x 30', Vampiric Mist and 2 x ShadowRoom #37, 50' x 50', 3 x Myconid AdultRoom #38, 30' x 50', EmptyRoom #39, 30' x 50', Adult OblexRoom #40, 50' x 50', Ogre Bolt Launcher and 1 x OgreRoom #41, 30' x 50', EmptyRoom #42, 30' x 30', BarghestRoom #43, 50' x 30', Bugbear and 9 x GoblinRoom #44, 30' x 50', Duergar Xarrorn and 1 x Duergar Stone GuardRoom #45, 30' x 50', 7 x ChitineRoom #46, 50' x 30', Hobgoblin Captain and 2 x HobgoblinRoom #47, 30' x 50', 14 x DrowRoom #48, 30' x 50', EmptyRoom #49, 50' x 30', EmptyRoom #50, 50' x 30', 5 x SvirfneblinRoom #51, 30' x 50', EmptyRoom #52, 50' x 30', EmptyRoom #53, 50' x 50', Adult OblexRoom #54, 30' x 30', Myconid Sovereign and 3 x Quaggoth Spore ServantRoom #55, 50' x 30', Rune of ParalyzationRoom #56, 30' x 30', EmptyRoom #57, 50' x 50', Quaggoth Thonot and 1 x QuaggothRoom #58, 30' x 50', EmptyRoom #59, 30' x 50', Spectator and 1 x Gibbering MoutherRoom #60, 50' x 50', Duergar Hammerer and 3 x DuergarRoom #61, 30' x 30', EmptyRoom #62, 30' x 30', 6 x Derro and 1 x Oblex SpawnRoom #63, 30' x 50', Ice Dart TrapRoom #64, 50' x 30', 6 x ChitineRoom #65, 30' x 30', EmptyRoom #66, 30' x 50', EmptyRoom #67, 30' x 50', Kobold Scale Sorcerer and 13 x KoboldRoom #68, 50' x 30', EmptyRoom #69, 50' x 50', Water WeirdRoom #70, 30' x 30', EmptyRoom #71, 30' x 50', Choldrith and 2 x ChitineRoom #72, 50' x 50', 2 x Hobgoblin and 2 x WorgRoom #73, 50' x 50', EmptyRoom #74, 50' x 30', Yuan-ti Nightmare Speaker and 1 x Yuan-ti PurebloodRoom #75, 50' x 50', 6 x Myconid AdultRoom #76, 30' x 50', EmptyRoom #77, 50' x 30', Orc Hand of Yurtrus and 1 x OrcRoom #78, 50' x 50', Spawn of Kyuss and 4 x ZombieRoom #79, 30' x 50', Orc War Chief and 1 x OrcRoom #80, 30' x 50', EmptyRoom #81, 30' x 30', EmptyRoom #82, 30' x 30', EmptyRoom #83, 50' x 50', EmptyRoom #84, 50' x 30', Adult OblexRoom #85, 30' x 50', Ogre Chain Brute and 1 x Ogre, Hidden TreasureRoom #86, 30' x 50', Orc Nurtured One of Yurtrus and 4 x OrcRoom #87, 30' x 30', EmptyRoom #88, 30' x 50', EmptyRoom #89, 30' x 50', EmptyRoom #90, 30' x 50', EmptyRoom #91, 30' x 30', Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood, Hidden TreasureRoom #92, 30' x 50', EmptyRoom #93, 30' x 50', EmptyRoom #94, 30' x 30', EmptyRoom #95, 50' x 50', Orc Nurtured One of Yurtrus and 7 x OrcRoom #96, 30' x 30', EmptyRoom #97, 30' x 30', EmptyRoom #98, 50' x 50', Myconid Sovereign and 2 x Quaggoth Spore ServantRoom #99, 30' x 30', DriderRoom #100, 50' x 30', EmptyRoom #101, 30' x 30', Myconid Sovereign and 1 x Myconid AdultRoom #102, 30' x 50', Vampiric Mist and 1 x ShadowRoom #103, 30' x 50', EmptyRoom #104, 50' x 30', Hobgoblin Devastator and 1 x HobgoblinRoom #105, 30' x 50', EmptyRoom #106, 30' x 30', EmptyRoom #107, 30' x 50', Orc Blade of Ilneval and 1 x OrcRoom #108, 50' x 50', Roper and 2 x Piercer, Rune of HypnosisRoom #109, 30' x 30', EmptyRoom #110, 30' x 50', Orc Blade of Ilneval and 1 x OrcRoom #111, 30' x 30', EmptyRoom #112, 30' x 30', Wight and 5 x ZombieRoom #113, 30' x 30', 9 x DrowRoom #114, 50' x 50', Hobgoblin Devastator and 1 x HobgoblinRoom #115, 30' x 30', EmptyRoom #116, 30' x 30', Firenewt Warlock of Imix and 5 x Firenewt WarriorRoom #117, 30' x 30', CholdrithRoom #118, 30' x 50', EmptyRoom #119, 50' x 30', Goblin Boss and 9 x GoblinRoom #120, 50' x 30', Orc Blade of Ilneval and 1 x OrcRoom #121, 30' x 50', 11 x XvartRoom #122, 30' x 50', 2 x Orc Red Fang of Shargaas and 2 x Giant BatRoom #123, 50' x 30', EmptyRoom #124, 30' x 50', EmptyRoom #125, 50' x 30', EmptyRoom #126, 30' x 30', 2 x Adult KruthikRoom #127, 50' x 50', Duergar Kavalrachni and 1 x Female SteederRoom #128, 30' x 50', EmptyRoom #129, 30' x 30', EmptyRoom #130, 30' x 50', EmptyRoom #131, 30' x 50', TrapperRoom #132, 30' x 50', 4 x DuergarRoom #133, 50' x 50', 2 x Adult KruthikRoom #134, 50' x 50', Kobold Scale Sorcerer and 14 x KoboldRoom #135, 50' x 30', EmptyRoom #136, 50' x 50', 4 x Duergar, Net TrapRoom #137, 30' x 50', EmptyRoom #138, 50' x 30', Poison Gas Trap, Hidden TreasureRoom #139, 30' x 30', EmptyRoom #140, 50' x 50', Orc Hand of Yurtrus and 1 x OrcRoom #141, 50' x 30', Orc Eye of Gruumsh and 2 x OrcRoom #142, 30' x 50', EmptyRoom #143, 50' x 30', EmptyRoom #144, 50' x 50', Drider and 1 x Giant SpiderRoom #145, 30' x 50', EmptyRoom #146, 30' x 50', Spectator and 1 x Nothic, Hidden TreasureRoom #147, 50' x 30', Hidden TreasureRoom #148, 30' x 50', 2 x Orc Red Fang of Shargaas and 2 x Giant Bat, Hidden TreasureRoom #149, 50' x 50', Orc and 1 x OgreRoom #150, 30' x 50', Ghast and 2 x GhoulRoom #151, 50' x 50', EmptyRoom #152, 50' x 50', Darkling Elder and 2 x DarklingRoom #153, 50' x 50', Nilbog and 9 x GoblinRoom #154, 30' x 30', EmptyRoom #155, 30' x 30', EmptyRoom #156, 30' x 50', Duergar Xarrorn and 1 x Duergar Stone GuardRoom #157, 30' x 30', 10 x Kobold InventorRoom #158, 30' x 50', Myconid Sovereign and 3 x Myconid Adult, Hidden TreasureRoom #159, 30' x 50', EmptyRoom #160, 50' x 50', EmptyRoom #161, 30' x 30', Hidden TreasureRoom #162, 30' x 50', 5 x Hobgoblin and 1 x BugbearRoom #163, 30' x 50', Ogre Chain Brute and 1 x OgreRoom #164, 50' x 30', Ice Dart Trap, Hidden TreasureRoom #165, 30' x 50', EmptyRoom #166, 30' x 50', EmptyRoom #167, 50' x 30', Duergar Hammerer and 3 x Duergar, Hidden TreasureRoom #168, 30' x 50', EmptyRoom #169, 50' x 50', EmptyRoom #170, 30' x 50', 2 x Adult KruthikRoom #171, 30' x 50', Drow Elite Warrior and 1 x DrowRoom #172, 30' x 30', EmptyRoom #173, 30' x 50', Orc War Chief and 1 x OrcRoom #174, 50' x 30', 3 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #175, 30' x 50', 6 x SvirfneblinRoom #176, 30' x 50', TrapperRoom #177, 30' x 50', EmptyRoom #178, 30' x 50', EmptyRoom #179, 50' x 30', Duergar Mind Master and 2 x Duergar SoulbladeRoom #180, 50' x 30', EmptyRoom #181, 50' x 50', Orc Blade of Ilneval and 1 x OrcRoom #182, 30' x 30', EmptyRoom #183, 30' x 30', EmptyRoom #184, 30' x 30', EmptyRoom #185, 50' x 50', EmptyRoom #186, 50' x 30', Poison Gas TrapRoom #187, 50' x 50', Magic Missle TrapRoom #188, 50' x 30', Female Steeder and 9 x Male SteederRoom #189, 50' x 30', Wight and 1 x ZombieRoom #190, 30' x 50', TrapperRoom #191, 30' x 50', EmptyRoom #192, 50' x 50', Fire SprayRoom #193, 50' x 30', EmptyRoom #194, 50' x 50', EmptyRoom #195, 50' x 50', Kruthik Hive Lord and 1 x Adult KruthikRoom #196, 30' x 50', Duergar Xarrorn and 1 x Duergar Stone GuardRoom #197, 50' x 50', EmptyRoom #198, 30' x 30', EmptyRoom #199, 50' x 50', Yuan-ti Pit Master and 1 x Yuan-ti Pureblood, Ice Dart Trap, Hidden TreasureRoom #200, 30' x 30', EmptyRoom #201, 30' x 30', EmptyRoom #202, 50' x 50', Duergar Hammerer and 3 x DuergarRoom #203, 50' x 50', Duergar Kavalrachni and 1 x Female SteederRoom #204, 50' x 30', NeogiRoom #205, 50' x 50', Duergar Soulblade and 1 x DuergarRoom #206, 50' x 50', Duergar Soulblade and 1 x DuergarRoom #207, 30' x 30', 2 x Firenewt Warrior and 2 x Giant StriderRoom #208, 50' x 30', Thunderstone MineRoom #209, 30' x 50', Nilbog and 5 x GoblinRoom #210, 50' x 30', EmptyRoom #211, 50' x 50', Orc Nurtured One of Yurtrus and 4 x OrcRoom #212, 50' x 50', EmptyRoom #213, 50' x 30', EmptyRoom #214, 50' x 30', EmptyRoom #215, 50' x 50', EmptyRoom #216, 50' x 30', EmptyRoom #217, 50' x 30', Kobold Scale Sorcerer and 12 x KoboldRoom #218, 30' x 50', Goblin Boss and 9 x GoblinRoom #219, 50' x 50', Kuo-toa Archpriest and 1 x Kuo-toaRoom #220, 30' x 50', EmptyRoom #221, 30' x 30', Neogi and 1 x Neogi HatchlingRoom #222, 30' x 30', EmptyRoom #223, 30' x 30', EmptyRoom #224, 50' x 30', EmptyRoom #225, 50' x 50', 2 x Mimic, Electrified Floortile, Hidden TreasureRoom #226, 30' x 50', EmptyRoom #227, 30' x 50', Duergar Screamer and 2 x Duergar, Hidden TreasureRoom #228, 50' x 30', 2 x Wight, Teleporter CrystalRoom #229, 30' x 30', EmptyRoom #230, 30' x 50', EmptyRoom #231, 30' x 50', 13 x XvartRoom #232, 50' x 50', Kuo-toa Archpriest and 1 x Kuo-toa WhipRoom #233, 50' x 30', Symbol of Panic, Hidden TreasureRoom #234, 30' x 30', Yuan-ti Pit Master and 1 x Yuan-ti PurebloodRoom #235, 30' x 50', 3 x SvirfneblinRoom #236, 50' x 30', EmptyRoom #237, 30' x 30', EmptyRoom #238, 30' x 50', Firenewt Warlock of Imix and 7 x Firenewt WarriorRoom #239, 30' x 30', Acid Spray, Hidden TreasureRoom #240, 30' x 30', EmptyRoom #241, 50' x 30', EmptyRoom #242, 50' x 50', EmptyRoom #243, 30' x 30', Duergar Xarrorn and 3 x DuergarRoom #244, 30' x 50', Duergar Warlord and 1 x Duergar SoulbladeRoom #245, 50' x 50', Barghest and 1 x GoblinRoom #246, 30' x 30', EmptyRoom #247, 30' x 50', Orc Nurtured One of Yurtrus and 7 x OrcRoom #248, 50' x 30', 12 x Kobold InventorRoom #249, 30' x 30', EmptyRoom #250, 30' x 30', Orc Hand of Yurtrus and 5 x OrcRoom #251, 50' x 50', Ghast and 2 x GhoulRoom #252, 50' x 50', EmptyRoom #253, 30' x 50', Duergar Screamer and 2 x DuergarRoom #254, 30' x 30', EmptyRoom #255, 50' x 50', Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', EmptyRoom #258, 50' x 50', EmptyRoom #259, 50' x 30', EmptyRoom #260, 30' x 50', Derro Savant and 2 x DerroRoom #261, 30' x 30', EmptyRoom #262, 30' x 30', EmptyRoom #263, 30' x 30', Ogre Chain Brute and 1 x Ogre, Idol of ChaosRoom #264, 50' x 50', Drow Elite Warrior and 4 x DrowRoom #265, 30' x 50', 6 x DrowRoom #266, 30' x 50', EmptyRoom #267, 30' x 30', EmptyRoom #268, 30' x 30', 4 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #269, 50' x 50', Duergar Stone Guard and 3 x DuergarRoom #270, 50' x 50', EmptyRoom #271, 30' x 30', Hidden TreasureRoom #272, 30' x 50', Poison Gas TrapRoom #273, 30' x 50', EmptyRoom #274, 30' x 30', BarghestRoom #275, 30' x 50', EmptyRoom #276, 50' x 50', EmptyRoom #277, 30' x 50', EmptyRoom #278, 50' x 30', Orog and 4 x OrcRoom #279, 30' x 50', Wraith and 1 x GhoulRoom #280, 30' x 50', EmptyRoom #281, 50' x 30', Female Steeder and 3 x Male SteederRoom #282, 30' x 30', Ogre Chain Brute and 1 x OgreRoom #283, 50' x 30', EmptyRoom #284, 30' x 50', 9 x GoblinRoom #285, 50' x 50', EmptyRoom #286, 30' x 50', EmptyRoom #287, 50' x 50', Orog and 4 x Orc, Concealed PitRoom #288, 30' x 30', EmptyRoom #289, 50' x 30', EmptyRoom #290, 30' x 30', EmptyRoom #291, 50' x 30', EmptyRoom #292, 30' x 50', Goblin Boss and 6 x GoblinRoom #293, 50' x 30', EmptyRoom #294, 30' x 30', Yuan-ti Nightmare Speaker and 1 x Yuan-ti PurebloodRoom #295, 50' x 30', EmptyRoom #296, 30' x 30', Water Weird, Hidden TreasureRoom #297, 30' x 30', EmptyRoom #298, 30' x 30', 5 x Firenewt WarriorRoom #299, 50' x 50', Derro Savant and 2 x DerroRoom #300, 30' x 30', EmptyRoom #301, 50' x 30', Nilbog and 6 x GoblinRoom #302, 30' x 30', Firenewt Warlock of Imix and 5 x Firenewt WarriorRoom #303, 30' x 30', EmptyRoom #304, 30' x 50', Ettin, Acid SprayRoom #305, 30' x 50', EmptyRoom #306, 30' x 50', EmptyRoom #307, 30' x 50', Spawn of Kyuss and 3 x ZombieRoom #308, 30' x 30', EmptyRoom #309, 50' x 30', EmptyRoom #310, 30' x 30', BarghestRoom #311, 30' x 50', Quaggoth Thonot and 1 x QuaggothRoom #312, 30' x 30', EmptyRoom #313, 50' x 50', Orog and 5 x Orc, Ice Dart TrapRoom #314, 50' x 30', EmptyRoom #315, 30' x 30', Arrow TrapRoom #316, 50' x 50', Adult OblexRoom #317, 30' x 30', Slithering Tracker, Net TrapRoom #318, 30' x 30', EmptyRoom #319, 30' x 50', WraithRoom #320, 30' x 50', Hidden TreasureRoom #321, 50' x 50', EmptyRoom #322, 50' x 30', EmptyRoom #323, 30' x 50', Tanarukk and 2 x OrcRoom #324, 30' x 50', Kuo-toa Whip and 11 x Kuo-toaRoom #325, 30' x 50', Duergar Mind Master and 2 x DuergarRoom #326, 50' x 30', EmptyRoom #327, 30' x 30', 3 x MeazelRoom #328, 50' x 50', Vampiric Mist and 2 x GhoulRoom #329, 30' x 30', Ogre Bolt Launcher and 1 x OgreRoom #330, 50' x 50', 15 x XvartRoom #331, 50' x 50', EmptyRoom #332, 30' x 50', Ice Dart TrapRoom #333, 50' x 30', EmptyRoom #334, 50' x 50', Duergar Kavalrachni and 1 x Female SteederRoom #335, 30' x 30', Female Steeder and 5 x Male SteederRoom #336, 30' x 50', EmptyRoom #337, 50' x 30', Duergar Xarrorn and 1 x Duergar Stone GuardRoom #338, 30' x 30', EmptyRoom #339, 30' x 30', Duergar Stone Guard and 1 x Duergar, Hidden TreasureRoom #340, 50' x 30', EmptyRoom #341, 50' x 50', Roper and 1 x PiercerRoom #342, 30' x 30', Barghest and 3 x GoblinRoom #343, 30' x 50', Kobold Scale Sorcerer and 7 x KoboldRoom #344, 50' x 50', EmptyRoom #345, 30' x 30', EmptyRoom #346, 50' x 50', Rune of Confusion, Hidden TreasureRoom #347, 30' x 50', Idol of Evil, Hidden TreasureRoom #348, 50' x 30', EmptyRoom #349, 30' x 50', Hidden TreasureRoom #350, 30' x 50', Hobgoblin Devastator and 1 x HobgoblinRoom #351, 50' x 30', EmptyRoom #352, 30' x 30', Scythe Blade, Hidden TreasureRoom #353, 50' x 50', Yuan-ti Nightmare Speaker and 1 x Yuan-ti PurebloodRoom #354, 50' x 30', EmptyRoom #355, 30' x 30', Duergar Screamer and 2 x Duergar, Ice Dart TrapRoom #356, 50' x 50', Female Steeder and 2 x Male SteederRoom #357, 30' x 30', EmptyRoom #358, 30' x 50', EmptyRoom #359, 50' x 30', Water WeirdRoom #360, 30' x 50', EmptyRoom #361, 30' x 30', Ogre Bolt Launcher and 1 x OgreRoom #362, 50' x 30', Duergar Warlord and 1 x DuergarRoom #363, 50' x 30', Kobold Inventor and 7 x KoboldRoom #364, 30' x 50', 3 x Hobgoblin and 1 x BugbearRoom #365, 30' x 30', EmptyRoom #366, 50' x 30', EmptyRoom #367, 50' x 30', Adult OblexRoom #368, 30' x 30', 2 x Derro Savant and 3 x DerroRoom #369, 30' x 30', 2 x Young Kruthik and 2 x Adult KruthikRoom #370, 50' x 50', EmptyRoom #371, 50' x 50', Duergar Hammerer and 3 x DuergarRoom #372, 30' x 30', Duergar Warlord and 1 x Duergar SoulbladeRoom #373, 30' x 50', EmptyRoom #374, 30' x 30', EttinRoom #375, 30' x 30', Bugbear Chief and 1 x BugbearRoom #376, 50' x 50', Adult OblexRoom #377, 30' x 30', 2 x Young Kruthik and 2 x Adult KruthikRoom #378, 30' x 50', EmptyRoom #379, 50' x 50', EmptyRoom #380, 30' x 50', Yuan-ti Mind Whisperer and 1 x Yuan-ti PurebloodRoom #381, 30' x 50', EmptyRoom #382, 30' x 30', Myconid Sovereign and 2 x Myconid AdultRoom #383, 30' x 50', Duergar Hammerer and 3 x DuergarRoom #384, 50' x 50', Kobold Dragonshield and 10 x Kobold, Guillotine BladeRoom #385, 30' x 30', EmptyRoom #386, 50' x 30', Neogi and 5 x Neogi HatchlingRoom #387, 30' x 50', EmptyRoom #388, 30' x 30', EmptyRoom #389, 30' x 30', Hidden TreasureRoom #390, 50' x 50', EmptyRoom #391, 30' x 50', Duergar Stone Guard and 3 x DuergarRoom #392, 30' x 30', EmptyRoom #393, 30' x 50', EmptyRoom #394, 30' x 30', Drider and 1 x Giant SpiderRoom #395, 30' x 50', Barghest and 2 x GoblinRoom #396, 30' x 30', Ice Dart TrapRoom #397, 50' x 50', EmptyRoom #398, 30' x 50', Kuo-toa Archpriest and 1 x Kuo-toaRoom #399, 30' x 30', EmptyRoom #400, 30' x 30', Orog and 4 x OrcRoom #401, 30' x 50', DriderRoom #402, 30' x 50', Duergar Stone Guard and 2 x Duergar, Hidden TreasureRoom #403, 50' x 50', EmptyRoom #404, 30' x 30', EmptyRoom #405, 30' x 50', Kuo-toa Whip and 8 x Kuo-toaRoom #406, 30' x 50', Yuan-ti Nightmare Speaker and 1 x Yuan-ti PurebloodRoom #407, 30' x 30', EmptyRoom #408, 50' x 30', EmptyRoom #409, 30' x 30', Yuan-ti Pit Master and 1 x Yuan-ti PurebloodRoom #410, 30' x 50', 2 x DuergarRoom #411, 30' x 30', Guillotine Blade, Hidden TreasureRoom #412, 30' x 50', Yuan-ti Pit Master and 1 x Yuan-ti PurebloodRoom #413, 30' x 30', Adult OblexRoom #414, 50' x 50', EmptyRoom #415, 30' x 30', EmptyRoom #416, 30' x 30', EmptyRoom #417, 50' x 50', 6 x Orc and 1 x Half-ogreRoom #418, 30' x 50', TrapperRoom #419, 30' x 50', Hobgoblin Warlord and 1 x HobgoblinRoom #420, 30' x 50', 7 x Firenewt WarriorRoom #421, 30' x 30', EmptyRoom #422, 50' x 50', Female Steeder and 10 x Male SteederRoom #423, 30' x 50', EmptyRoom #424, 30' x 30', EmptyRoom #425, 50' x 50', 4 x Orc and 1 x Half-ogreRoom #426, 30' x 30', Orc War Chief and 1 x OrcRoom #427, 30' x 30', 2 x Bugbear and 1 x Half-ogreRoom #428, 30' x 50', Duergar Kavalrachni and 1 x Female SteederRoom #429, 50' x 30', Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #430, 30' x 30', Yuan-ti Pit Master and 1 x Yuan-ti Pureblood, Hidden TreasureRoom #431, 50' x 50', EmptyRoom #432, 30' x 50', Symbol of Hypnosis, Hidden TreasureRoom #433, 30' x 50', EmptyRoom #434, 30' x 30', Bugbear Chief and 1 x Bugbear, Hidden TreasureRoom #435, 30' x 30', EmptyRoom #436, 30' x 30', EmptyRoom #437, 50' x 50', EmptyRoom #438, 50' x 30', EmptyRoom #439, 30' x 50', Barghest and 1 x Goblin, Earthmaw TrapRoom #440, 50' x 30', Orc War Chief and 1 x Orc, Ice Dart TrapRoom #441, 30' x 50', EmptyRoom #442, 30' x 50', Wraith and 1 x SpecterRoom #443, 30' x 50', Duergar Hammerer and 3 x DuergarRoom #444, 50' x 30', Roper and 1 x PiercerRoom #445, 30' x 30', EmptyRoom #446, 50' x 50', 14 x Kobold InventorRoom #447, 30' x 30', EmptyRoom #448, 50' x 50', EmptyRoom #449, 50' x 30', EmptyRoom #450, 50' x 30', EmptyRoom #451, 50' x 30', EmptyRoom #452, 50' x 50', Myconid Sovereign and 3 x Myconid Adult, Ball Bearings, Hidden TreasureRoom #453, 30' x 30', EmptyRoom #454, 30' x 30', EmptyRoom #455, 50' x 30', Guillotine BladeRoom #456, 50' x 30', EmptyRoom #457, 30' x 30', TrollRoom #458, 30' x 30', EmptyRoom #459, 50' x 30', Duergar Xarrorn and 1 x Duergar Stone GuardRoom #460, 50' x 50', EmptyRoom #461, 50' x 50', 2 x Young Kruthik and 2 x Adult Kruthik, Idol of LawRoom #462, 30' x 50', Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #463, 30' x 30', Water Weird, Chain Flail, Hidden TreasureRoom #464, 50' x 30', 13 x Kobold InventorRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', Orc Hand of Yurtrus and 4 x OrcRoom #467, 30' x 30', Rune of Paralyzation, Hidden TreasureRoom #468, 30' x 50', Orc Eye of Gruumsh and 5 x OrcRoom #469, 30' x 30', EmptyRoom #470, 30' x 30', Chain Flail, Hidden TreasureRoom #471, 50' x 30', Hidden TreasureRoom #472, 30' x 50', Kruthik Hive Lord and 1 x Adult KruthikRoom #473, 30' x 30', 2 x MimicRoom #474, 30' x 50', Xvart Warlock of Raxivort and 8 x XvartRoom #475, 50' x 30', EmptyRoom #476, 30' x 30', GauthRoom #477, 50' x 30', EmptyRoom #478, 50' x 30', BarghestRoom #479, 30' x 50', Hidden TreasureRoom #480, 30' x 30', EmptyRoom #481, 30' x 30', EmptyRoom #482, 50' x 30', EmptyRoom #483, 50' x 30', Drow Elite Warrior and 2 x DrowLocked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayArchwayLocked Stone Door (DC 25 to open)Locked Iron Door (DC 25 to open)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp) (slides down)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open) (slides up)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayArchwayArchwayLocked Stone Door (DC 25 to open) (magically reinforced, disadvantage to break)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)ArchwayLocked Iron Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides up)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open) (slides down)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp) (slides to one side)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open) (slides up)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 10 to open) (magically reinforced, disadvantage to break)Locked Stone Door (DC 15 to open)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Unlocked Iron Door (60 hp)ArchwayLocked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides up)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 25 to open) (slides up)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 20 to open)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 10 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 25 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 15 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 10 to open)ArchwayLocked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Locked Iron Door (DC 10 to open)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 25 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Unlocked Iron Door (60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open) (slides to one side)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides to one side)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Thunderstone MineSomeone has scrawled "door, straight, right, door" hereSkeletons hang from chains and manacles against the wallsConcealed PitA narrow shaft descends from the corridor into a plundered tomb belowChain Flail
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aConcealed Pit: DC 10 to find, DC 15 to disable; affects all targets entering a 10 ft. square area, DC 12 save or take 2d10 damage
cSomeone has scrawled "door, straight, right, door" here
eSkeletons hang from chains and manacles against the walls
iThunderstone Mine: DC 15 to find, DC 15 to disable; affects all targets within 20 ft., DC 17 save or take 4d10 thunder damage and become deafened for 1d4 rounds
mChain Flail: DC 10 to find, DC 15 to disable; initiative +2, 1 attack per round, +10 to hit against all targets within 5 ft., 4d10 bludgeoning damage
nA narrow shaft descends from the corridor into a plundered tomb below
Wandering Monsters
1Ghast (cr 2, mm 148) and 2 x Ghoul (cr 1, mm 148); hard, 850 xp; wielding bizarre eldritch powers
2Neogi (cr 3, motm 192, vgm 180) and 6 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); deadly, 850 xp; wandering senselessly
3Female Steeder (cr 1, motm 231, mtf 238) and 10 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 700 xp; gathered around an evil shrine
4Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 5 x Orc (cr 1/2, mm 246); medium, 600 xp; trying to avoid notice
52 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 900 xp; wielding bizarre eldritch powers
66 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); hard, 800 xp; wielding bizarre eldritch powers
Room #1
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #22

Monster

Gauth (cr 6, motm 133, vgm 125); deadly, 2300 xp


Treasure: 2300 cp, 1400 sp, 90 gp, 2 x azurite (10 gp), banded agate (10 gp), blue quartz (10 gp), malachite (10 gp), moss agate (10 gp), rhodochrosite (10 gp), tiger eye (10 gp), turquoise (10 gp), Spell Scroll (Vicious Mockery) (common, dmg 200), Spell Scroll (Compelled Duel) (common, dmg 200), Spell Scroll (Goodberry) (common, dmg 200), Potion of Greater Healing (uncommon, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #2
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #3

Room Features

The floor is covered with fungus, and several empty bottles are scattered throughout the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 900 xp


Treasure: 2000 cp, 1100 sp, 80 gp, a bone orb engraved with draconic scales (25 gp), a silver chime engraved with arcane runes (25 gp), an earthenware bowl painted with woodland imagery (25 gp)

Room #3
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #2, inhabited by Choldrith and 2 x Chitine

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #4, inhabited by Drow Elite Warrior and 2 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23

Room Features

Various torture devices are scattered throughout the room, and a sulphurous odor fills the south-east corner of the room

Room #4
West Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #3

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #23

East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #5

Room Features

Part of the west wall has collapsed into the room, and someone has scrawled "Look to the left" on the north wall

Monster

Drow Elite Warrior (cr 5, mm 128) and 2 x Drow (cr 1/4, mm 128); hard, 1900 xp


Treasure: 240 sp, 100 gp; 16 cp; 4 pp

Room #5
West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #4, inhabited by Drow Elite Warrior and 2 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #18

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #29

Hidden Treasure

Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60 hp)

Arrow Trap: DC 15 to find, DC 10 to disable; +7 to hit against one target, 2d10 piercing damage


2300 cp, 1300 sp, 80 gp, hematite (10 gp), moss agate (10 gp), obsidian (10 gp), rhodochrosite (10 gp), 2 x tiger eye (10 gp), turquoise (10 gp), Spell Scroll (Heat Metal) (uncommon, dmg 200), Immovable Rod (uncommon, dmg 175), Oil of Slipperiness (uncommon, dmg 184), Potion of Greater Healing (uncommon, dmg 187)

Room #6
West Entry

Archway

East Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #7

South Entry

Archway

→   Leads to room #32, inhabited by Neogi and 2 x Neogi Hatchling

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 2250 xp


Treasure: 280 sp, 30 gp; 11 sp

Room #7
West Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #6, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #33, inhabited by Orc Blade of Ilneval and 1 x Orc

Room Features

A chute falls into the room from above, and the north and east walls have been engraved with incoherent labyrinths

Room #8
West Entry

Unlocked Stone Door (60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #9, inhabited by Orc Hand of Yurtrus and 4 x Orc

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #24, inhabited by Goblin Boss and 11 x Goblin

Room Features

The floor is covered in perfect hexagonal tiles, and a ruined siege weapon sits in the north-west corner of the room

Room #9
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #8

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25, inhabited by Slithering Tracker

Room Features

A ruined siege weapon sits in the south-east corner of the room, and someone has scrawled a large X on the east wall

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 4 x Orc (cr 1/2, mm 246); hard, 850 xp


Treasure: 14 gp; 9 gp; 18 sp; 13 sp; 11 sp

Room #10
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by Orc Blade of Ilneval and 1 x Orc

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 1 x Hobgoblin (cr 1/2, mm 186); medium, 1200 xp


Treasure: 12 gp; 9 sp

Room #11
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #10, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #12

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26, inhabited by 2 x Derro Savant and 3 x Derro

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 1 x Orc (cr 1/2, mm 246); medium, 1200 xp


Treasure: 14 gp; 14 gp

Room #12
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #11, inhabited by Orc Blade of Ilneval and 1 x Orc

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #35, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

South Entry #2

Archway

→   Leads to room #36, inhabited by Vampiric Mist and 2 x Shadow

Room Features

Several iron cages are scattered throughout the room, and someone has scrawled an alien symbol on the south wall

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1900 cp, 1600 sp, 110 gp, a fine leather merchant's cap trimmed with squirrel fur (25 gp), a lacquered wooden comb inlaid with a meandros of electrum (25 gp), a lacquered wooden medallion inlaid with a meandros of electrum (25 gp), a small woolen carpet (25 gp), an earthenware tankard painted with pastoral imagery (25 gp), an ivory comb engraved with arcane runes (25 gp), Potion of Healing (common, dmg 187)

Room #13
East Entry

Archway

→   Leads to room #19, inhabited by Xvart Warlock of Raxivort and 3 x Xvart

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #36, inhabited by Vampiric Mist and 2 x Shadow

Empty 
Room #14
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

→   Leads to room #38

Room Features

A stream of quicksilver flows along a channel in the floor, and a faded and torn tapestry hangs from the east wall

Monster

Water Weird (cr 3, mm 299); easy, 700 xp


Treasure: 9 gp

Room #15
West Entry

Archway

→   Leads to room #21

Room Features

A tapestry of ancient mythology hangs from the east wall, and a forge and anvil sit in the south side of the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 3 x Orc (cr 1/2, mm 246); hard, 750 xp


Treasure: 16 cp; 15 cp; 14 ep; 16 ep

Room #16
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 8 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 600 xp


Treasure: 12 ep; 12 cp; 3 pp; 12 cp; 6 gp; 19 cp; 10 gp; 1 pp; 15 sp

Room #17
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #16, inhabited by Female Steeder and 8 x Male Steeder

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #1, inhabited by Gauth

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #41

Room Features

Several headless statues are scattered throughout the room, and a ring of keys lies in the south-west corner of the room

Room #18
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31

Empty 
Room #19
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Archway

West Entry

Archway

→   Leads to room #13

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #37, inhabited by 3 x Myconid Adult

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 3 x Xvart (cr 1/8, motm 267, vgm 200); easy, 275 xp


Treasure: 18 cp; 10 sp; 3 pp; 16 cp

Room #20
South Entry

Archway

→   Leads to room #43, inhabited by Bugbear and 9 x Goblin

Room Features

A tile labyrinth covers the floor, and a pile of sundered shields lies in the center of the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 1 x Duergar (cr 1, mm 122); deadly, 2500 xp


Treasure: 300 sp, 20 gp; 15 cp

Room #21
East Entry #1

Archway

→   Leads to room #15, inhabited by Orc Eye of Gruumsh and 3 x Orc

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #39, inhabited by Adult Oblex

Room Features

A stream of water flows along a channel in the floor, and the south and west walls are covered with sword cuts

Room #22
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #1, inhabited by Gauth

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #28

Empty 
Room #23
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #4, inhabited by Drow Elite Warrior and 2 x Drow

East Entry #2

Archway

→   Leads to room #29

Room Features

A set of demonic war masks hangs on the west wall, and someone has scrawled "The Wyverns of Tahyrst killed a devil here" on the west wall

Room #24
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #8

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33, inhabited by Orc Blade of Ilneval and 1 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #34, inhabited by Duergar Stone Guard and 1 x Duergar

South Entry

Archway

→   Leads to room #50, inhabited by 5 x Svirfneblin

Monster

Goblin Boss (cr 1, mm 166) and 11 x Goblin (cr 1/4, mm 166); deadly, 750 xp


Treasure: 2000 cp, 1500 sp, 90 gp, 3 x diamond (50 gp), chalcedony (50 gp), chrysoprase (50 gp), quartz (50 gp), zircon (50 gp), +2 Ammunition (20 arrows) (rare, dmg 150)

Room #25
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9, inhabited by Orc Hand of Yurtrus and 4 x Orc

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #26, inhabited by 2 x Derro Savant and 3 x Derro

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #51

Room Features

A narrow shaft descends from the room into a magical cyst below, and burning torches in iron sconces line the walls

Monster

Slithering Tracker (cr 3, motm 221, vgm 191); easy, 700 xp


Treasure: 12 ep

Room #26
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by Orc Blade of Ilneval and 1 x Orc

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #25, inhabited by Slithering Tracker

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

Monster

2 x Derro Savant (cr 3, motm 92, mtf 159) and 3 x Derro (cr 1/4, motm 91, mtf 158); deadly, 1550 xp


Treasure: 13 gp; 9 sp; 17 sp; 17 cp; 17 sp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1300 cp, 1200 sp, 70 gp, a fine leather coinpurse trimmed with squirrel fur (25 gp), a pewter longsword set with a rosette of lapis lazuli (25 gp), Staff of the Python (uncommon, dmg 204)

Room #27
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #54, inhabited by Myconid Sovereign and 3 x Quaggoth Spore Servant

Empty 
Room #28
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #22

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #42, inhabited by Barghest

East Entry

Locked Stone Door (DC 15 to open)

Empty 
Room #29
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #5

West Entry

Archway

→   Leads to room #23

East Entry

Archway

→   Leads to room #30

Room Features

A simple fireplace sits against the west wall, and someone has scrawled "The Circle of the Azure Orb looted this place" on the east wall

Room #30
West Entry

Archway

→   Leads to room #29

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48

Room Features

Various torture devices are scattered throughout the room, and someone has scrawled "Stay right" on the south wall

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 16 save or be teleported to another location


1100 cp, 1400 sp, 60 gp, azurite (10 gp), hematite (10 gp), lapis lazuli (10 gp), 3 x moss agate (10 gp), obsidian (10 gp), rhodochrosite (10 gp), tiger eye (10 gp), turquoise (10 gp)

Room #31
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #18

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #32, inhabited by Neogi and 2 x Neogi Hatchling

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #56

Room Features

Part of the ceiling has collapsed into the room, and a metallic odor fills the center of the room

Room #32
North Entry

Archway

→   Leads to room #6, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #31

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #33, inhabited by Orc Blade of Ilneval and 1 x Orc

South Entry

Archway

→   Leads to room #56

Monster

Neogi (cr 3, motm 192, vgm 180) and 2 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); easy, 750 xp


Treasure: 10 gp; 20 cp; 9 gp

Room #33
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #7

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #32, inhabited by Neogi and 2 x Neogi Hatchling

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Goblin Boss and 11 x Goblin

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #49

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 1 x Orc (cr 1/2, mm 246); medium, 1200 xp


Treasure: 11 gp; 11 sp

Room #34
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Goblin Boss and 11 x Goblin

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #50, inhabited by 5 x Svirfneblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Duergar (cr 1, mm 122); easy, 650 xp


Treasure: 15 gp; 13 sp

Room #35
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #12

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #53, inhabited by Adult Oblex

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 2250 xp


Treasure: 160 gp; 12 gp

Room #36
North Entry #1

Archway

→   Leads to room #12

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #13

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53, inhabited by Adult Oblex

Room Features

Numerous pillars line the east wall, and a pile of candles lies in the north-east corner of the room

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 2 x Shadow (cr 1/2, mm 269); hard, 900 xp


Treasure: 17 cp; 6 pp; 5 gp

Room #37
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #19, inhabited by Xvart Warlock of Raxivort and 3 x Xvart

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #43, inhabited by Bugbear and 9 x Goblin

South Entry

Archway

→   Leads to room #58

Monster

3 x Myconid Adult (cr 1/2, mm 232); easy, 300 xp


Treasure: 12 ep; 14 sp; 12 sp

Room #38
North Entry

Archway

→   Leads to room #14, inhabited by Water Weird

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #54, inhabited by Myconid Sovereign and 3 x Quaggoth Spore Servant

Room Features

A balcony hangs from the west wall, and a large demonic idol with ruby eyes sits in the west side of the room

Room #39
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #21

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #62, inhabited by 6 x Derro and 1 x Oblex Spawn

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #63

Room Features

A mural of legendary monsters covers the ceiling, and a ruined siege weapon sits in the east side of the room

Monster

Adult Oblex (cr 5, motm 198, mtf 218); hard, 1800 xp


Treasure: 1200 cp, 30 ep

Room #40
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #64, inhabited by 6 x Chitine

Room Features

A set of demonic war masks hangs on the west wall, and a pair of boots lies in the north-east corner of the room

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 1 x Ogre (cr 2, mm 237); medium, 900 xp


Treasure: 16 gp; 15 cp

Room #41
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #17

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #65

Room Features

A ruined siege weapon sits in the south-east corner of the room, and a cold spot can be felt in the south-west corner of the room

Room #42
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #28

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #45, inhabited by 7 x Chitine

Monster

Barghest (cr 4, motm 60, vgm 123); medium, 1100 xp


Treasure: 14 cp

Room #43
North Entry

Archway

→   Leads to room #20, inhabited by Duergar Warlord and 1 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #37, inhabited by 3 x Myconid Adult

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #54, inhabited by Myconid Sovereign and 3 x Quaggoth Spore Servant

Monster

Bugbear (cr 1, mm 33) and 9 x Goblin (cr 1/4, mm 166); hard, 650 xp


Treasure: 14 sp; 10 sp; 13 gp; 3 ep; 20 cp; 12 sp; 19 cp; 12 sp; 6 gp; 14 gp

Room #44
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #61

South Entry

Unlocked Iron Door (60 hp)

Monster

Duergar Xarrorn (cr 2, motm 111, mtf 193) and 1 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 900 xp


Treasure: 20 sp; 8 sp

Room #45
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42, inhabited by Barghest

East Entry

Archway

→   Leads to room #66

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #72, inhabited by 2 x Hobgoblin and 2 x Worg

Room Features

A narrow shaft falls into the room from above, and a stone dais and throne sits in the east side of the room

Monster

7 x Chitine (cr 1/2, motm 75, vgm 131); hard, 700 xp


Treasure: 14 gp; 12 gp; 17 cp; 10 gp; 14 cp; 7 sp; 10 sp

Room #46
North Entry

Locked Iron Door (DC 20 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #47, inhabited by 14 x Drow

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #66

Room Features

Spirals of red stones cover the floor, and a pile of rotten rope lies in the south-west corner of the room

Monster

Hobgoblin Captain (cr 3, mm 186) and 2 x Hobgoblin (cr 1/2, mm 186); hard, 900 xp


Treasure: 10 sp; 19 sp; 10 ep

Room #47
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #46, inhabited by Hobgoblin Captain and 2 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #73

Room Features

A ladder ascends to a balcony hanging from the west wall, and a faded and torn tapestry hangs from the west wall

Monster

14 x Drow (cr 1/4, mm 128); deadly, 700 xp


Treasure: 17 cp; 15 ep; 15 cp; 11 gp; 11 gp; 6 pp; 6 gp; 15 cp; 7 ep; 4 pp; 14 cp; 3 pp; 8 gp; 18 sp

Room #48
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #30

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47, inhabited by 14 x Drow

East Entry

Archway

→   Leads to room #55

South Entry

Archway

→   Leads to room #74, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

Room Features

Several square holes are cut into the south and east walls, and a whistling noise can be heard in the north-west corner of the room

Room #49
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #33, inhabited by Orc Blade of Ilneval and 1 x Orc

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #50, inhabited by 5 x Svirfneblin

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #68

Empty 
Room #50
North Entry

Archway

→   Leads to room #24, inhabited by Goblin Boss and 11 x Goblin

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #49

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #34, inhabited by Duergar Stone Guard and 1 x Duergar

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #69, inhabited by Water Weird

Room Features

Someone has scrawled "Raha fell here, his shield broken" on the north wall, and a pile of empty flasks lies in the south side of the room

Monster

5 x Svirfneblin (cr 1/2, mm 164); medium, 500 xp


Treasure: 5 gp; 12 sp; 4 gp; 24 cp; 7 ep

Room #51
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25, inhabited by Slithering Tracker

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57, inhabited by Quaggoth Thonot and 1 x Quaggoth

East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #52

Room Features

A tapestry of a legendary battle hangs from the west wall, and a forge and anvil sit in the south side of the room

Room #52
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #51

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #53, inhabited by Adult Oblex

Empty 
Room #53
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #35, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #36, inhabited by Vampiric Mist and 2 x Shadow

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #52

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #58

Monster

Adult Oblex (cr 5, motm 198, mtf 218); hard, 1800 xp


Treasure: 1100 cp, 1000 sp, 70 gp, 3 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), chrysoprase (50 gp), 2 x citrine (50 gp), jasper (50 gp), onyx (50 gp), star rose quartz (50 gp), Spell Scroll (Telekinesis) (rare, dmg 200), Potion of Heroism (rare, dmg 188), Potion of Mind Reading (rare, dmg 188)

Room #54
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #27

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #43, inhabited by Bugbear and 9 x Goblin

West Entry #2

Archway

→   Leads to room #60, inhabited by Duergar Hammerer and 3 x Duergar

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #38

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #71, inhabited by Choldrith and 2 x Chitine

Monster

Myconid Sovereign (cr 2, mm 232) and 3 x Quaggoth Spore Servant (cr 1, mm 230); deadly, 1050 xp


Treasure: 5 gp; 17 cp; 23 sp; 23 cp

Room #55
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31

West Entry

Archway

→   Leads to room #48

East Entry

Archway

→   Leads to room #56

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #74, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

Trap

Rune of Paralyzation: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become paralyzed for 1d4 rounds

Room #56
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #31

North Entry #2

Archway

→   Leads to room #32, inhabited by Neogi and 2 x Neogi Hatchling

West Entry

Archway

→   Leads to room #55

East Entry

Archway

→   Leads to room #67, inhabited by Kobold Scale Sorcerer and 13 x Kobold

Room Features

The ceiling is covered with bloodstains, and several pieces of rotten leather are scattered throughout the room

Room #57
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #51

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #82

Room Features

A narrow shaft descends from the room into a plundered tomb below, and a group of draconic faces have been carved into the north wall

Monster

Quaggoth Thonot (cr 3, mm 256) and 1 x Quaggoth (cr 2, mm 256); hard, 1150 xp


Treasure: 16 gp; 14 cp

Room #58
North Entry

Archway

→   Leads to room #37, inhabited by 3 x Myconid Adult

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #53, inhabited by Adult Oblex

South Entry

Archway

→   Leads to room #85, inhabited by Ogre Chain Brute and 1 x Ogre

Room Features

A faded and torn tapestry hangs from the north wall, and a cube of solid stone stands in the north-east corner of the room

Room #59
East Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #60, inhabited by Duergar Hammerer and 3 x Duergar

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #85, inhabited by Ogre Chain Brute and 1 x Ogre

Room Features

A well lies in the south-east corner of the room, and a ruined iron box lies in the south-west corner of the room

Monster

Spectator (cr 3, mm 30) and 1 x Gibbering Mouther (cr 2, mm 157); hard, 1150 xp


Treasure: 2300 cp, 1200 sp, 50 gp, a brass crown set with jasper and onyx (25 gp), a linen choker threaded with electrum (25 gp), a wooden coffer inlaid with ornate silver scrollwork (25 gp), a wooden orb engraved with arcane runes (25 gp), a wooden rod engraved with arcane runes (25 gp), 2 x Potion of Healing (common, dmg 187)

Room #60
West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #59, inhabited by Spectator and 1 x Gibbering Mouther

East Entry #1

Archway

→   Leads to room #54, inhabited by Myconid Sovereign and 3 x Quaggoth Spore Servant

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #71, inhabited by Choldrith and 2 x Chitine

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #86, inhabited by Orc Nurtured One of Yurtrus and 4 x Orc

Monster

Duergar Hammerer (cr 2, motm 112, mtf 188) and 3 x Duergar (cr 1, mm 122); deadly, 1050 xp


Treasure: 2100 cp, 1000 sp, 20 gp

Room #61
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #71, inhabited by Choldrith and 2 x Chitine

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #44, inhabited by Duergar Xarrorn and 1 x Duergar Stone Guard

Empty 
Room #62
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #39, inhabited by Adult Oblex

Room Features

The north and west walls are covered with cracks, and a dulled dagger lies in the east side of the room

Monster

6 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 350 xp


Treasure: 10 gp; 13 cp; 12 sp; 13 gp; 17 cp; 10 sp; 12 cp

Room #63
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #39, inhabited by Adult Oblex

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #87

Room Features

A faded and torn tapestry hangs from the east wall, and a clicking noise fills the room

Trap

Ice Dart Trap: DC 10 to find, DC 15 to disable; +8 to hit against one target, 2d10 cold damage

Room #64
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #40, inhabited by Ogre Bolt Launcher and 1 x Ogre

East Entry

Archway

→   Leads to room #65

South Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #79, inhabited by Orc War Chief and 1 x Orc

Monster

6 x Chitine (cr 1/2, motm 75, vgm 131); medium, 600 xp


Treasure: 10 ep; 23 cp; 10 sp; 12 gp; 11 gp; 15 ep

Room #65
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41

West Entry

Archway

→   Leads to room #64, inhabited by 6 x Chitine

South Entry

Archway

Room Features

A wooden ladder rests against the west wall, and a creaking sound can be heard in the east side of the room

Room #66
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #46, inhabited by Hobgoblin Captain and 2 x Hobgoblin

West Entry

Archway

→   Leads to room #45, inhabited by 7 x Chitine

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #73

Room Features

An overwhelming stench fills the room, and a pile of candles lies in the south-east corner of the room

Room #67
West Entry

Archway

→   Leads to room #56

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #68

Room Features

A ruined siege weapon sits in the west side of the room, and several pieces of broken glass are scattered throughout the room

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 13 x Kobold (cr 1/8, mm 195); hard, 525 xp


Treasure: 10 gp; 20 cp; 18 sp; 16 cp; 10 sp; 8 gp; 11 cp; 10 ep; 14 sp; 17 sp; 12 ep; 15 sp; 15 sp; 14 sp

Room #68
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #49

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #67, inhabited by Kobold Scale Sorcerer and 13 x Kobold

Room Features

A shallow pool of acid lies in the west side of the room, and several bent copper coins are scattered throughout the room

Room #69
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #50, inhabited by 5 x Svirfneblin

South Entry

Unlocked Stone Door (60 hp)

Monster

Water Weird (cr 3, mm 299); easy, 700 xp


Treasure: 21 sp

Room #70
East Entry

Archway

→   Leads to room #76

Empty 
Room #71
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54, inhabited by Myconid Sovereign and 3 x Quaggoth Spore Servant

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #60, inhabited by Duergar Hammerer and 3 x Duergar

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #61

East Entry #2

Archway

→   Leads to room #77, inhabited by Orc Hand of Yurtrus and 1 x Orc

Monster

Choldrith (cr 3, motm 77, vgm 132) and 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 900 xp


Treasure: 4 pp; 12 cp; 5 pp

Room #72
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #45, inhabited by 7 x Chitine

East Entry

Archway

Room Features

A tapestry of geometric patterns hangs from the south wall, and a sulphurous odor fills the room

Monster

2 x Hobgoblin (cr 1/2, mm 186) and 2 x Worg (cr 1/2, mm 341); easy, 400 xp


Treasure: 19 cp; 6 gp; 13 cp; 14 ep

Room #73
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #47, inhabited by 14 x Drow

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #66

East Entry

Locked Stone Door (DC 25 to open) (magically reinforced, disadvantage to break)

→   Leads to room #74, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

South Entry

Archway

→   Leads to room #96

Room Features

The floor is covered in perfect hexagonal tiles, and the ceiling is covered with cobwebs

Room #74
North Entry #1

Archway

→   Leads to room #48

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #55

West Entry

Locked Stone Door (DC 25 to open) (magically reinforced, disadvantage to break)

→   Leads to room #73

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #75, inhabited by 6 x Myconid Adult

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #89

South Entry #2

Locked Iron Door (DC 15 to open)

Room Features

Someone has scrawled "two, six" on the north wall, and a broken spear lies in the north-east corner of the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 1 x Yuan-ti Pureblood (cr 1, mm 310); medium, 1300 xp


Treasure: 16 sp; 19 cp

Room #75
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #74, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

Room Features

A cold spot can be felt in the south-west corner of the room, and a charred club lies in the south-west corner of the room

Monster

6 x Myconid Adult (cr 1/2, mm 232); medium, 600 xp


Treasure: 14 gp; 16 sp; 3 pp; 18 cp; 10 gp; 25 cp

Room #76
West Entry

Archway

→   Leads to room #70

East Entry

Archway

→   Leads to room #84, inhabited by Adult Oblex

South Entry

Archway

→   Leads to room #100

Empty 
Room #77
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #71, inhabited by Choldrith and 2 x Chitine

East Entry

Archway

→   Leads to room #78, inhabited by Spawn of Kyuss and 4 x Zombie

South Entry

Archway

→   Leads to room #94

Room Features

A mural of a god of evil covers the ceiling, and several pieces of rotting wood are scattered throughout the room

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 1 x Orc (cr 1/2, mm 246); easy, 550 xp


Treasure: 10 gp; 4 pp

Room #78
West Entry #1

Archway

→   Leads to room #77, inhabited by Orc Hand of Yurtrus and 1 x Orc

West Entry #2

Unlocked Stone Door (60 hp)

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 4 x Zombie (cr 1/4, mm 316); deadly, 2000 xp


Treasure: 1800 cp, 600 sp, 70 gp, diamond (50 gp), 2 x carnelian (50 gp), citrine (50 gp), 3 x onyx (50 gp), sardonyx (50 gp), Potion of Healing (common, dmg 187)

Room #79
North Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #64, inhabited by 6 x Chitine

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #80

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #105

Room Features

Part of the ceiling has collapsed into the room, and a simple fireplace sits against the north wall

Monster

Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2, mm 246); medium, 1200 xp


Treasure: 9 gp; 12 sp

Room #80
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #79, inhabited by Orc War Chief and 1 x Orc

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #81
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #91, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

Room Features

Someone has scrawled a demonic face on the south wall, and a grinding noise fills the room

Room #82
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #57, inhabited by Quaggoth Thonot and 1 x Quaggoth

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Skeletons hang from chains and manacles against the north wall, and someone has scrawled "William fell here, not quick enough" on the west wall

Room #83
West Entry

Unlocked Stone Door (60 hp)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #100

Room Features

A stone ramp ascends towards the west wall, and someone has scrawled "Lightning comes before thunder" on the west wall

Room #84
West Entry

Archway

→   Leads to room #76

South Entry

Archway

→   Leads to room #101, inhabited by Myconid Sovereign and 1 x Myconid Adult

Monster

Adult Oblex (cr 5, motm 198, mtf 218); hard, 1800 xp


Treasure: 1900 cp, 600 sp, 70 gp, a bone coffer set with a single chrysoberyl (25 gp), a linen choker threaded with electrum (25 gp), a rosewood medallion set with a single opal (25 gp), a steel rod inlaid with a meandros of silver (25 gp), an obsidian plate engraved with a labyrinth (25 gp)

Room #85
North Entry #1

Archway

→   Leads to room #58

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #59, inhabited by Spectator and 1 x Gibbering Mouther

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #109

Room Features

The room has a high domed ceiling, and a rusted chain shirt lies in the center of the room

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 1 x Ogre (cr 2, mm 237); hard, 1150 xp


Treasure: 15 gp; 14 gp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1800 cp, 800 sp, 100 gp, a bone coffer engraved with spirals (25 gp), a brocade merchant's cap threaded with silver (25 gp), a fine leather coinpurse trimmed with squirrel fur (25 gp), a malachite cup engraved with arcane runes (25 gp), a steel shield brooch engraved with thorned vines (25 gp), an obsidian scepter engraved with a labyrinth (25 gp), Potion of Resistance (force) (uncommon, dmg 188), Potion of Greater Healing (uncommon, dmg 187)

Room #86
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #60, inhabited by Duergar Hammerer and 3 x Duergar

East Entry

Archway

→   Leads to room #92

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #110, inhabited by Orc Blade of Ilneval and 1 x Orc

Room Features

Someone has scrawled "Beware the rats" on the north wall, and a rusted breastplate lies in the west side of the room

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 4 x Orc (cr 1/2, mm 246); medium, 500 xp


Treasure: 15 sp; 10 sp; 14 cp; 17 cp; 13 ep

Room #87
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #63

South Entry

Locked Iron Door (DC 10 to open)

Empty 
Room #88
North Entry

Locked Stone Door (DC 20 to open)

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #112, inhabited by Wight and 5 x Zombie

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #113, inhabited by 9 x Drow

Room Features

Numerous pillars line the north wall, and a foul odor fills the south-west corner of the room

Room #89
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #74, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

West Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #97

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #115

Empty 
Room #90
East Entry #1

Unlocked Stone Door (60 hp)

East Entry #2

Archway

→   Leads to room #98, inhabited by Myconid Sovereign and 2 x Quaggoth Spore Servant

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #91
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #81

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #98, inhabited by Myconid Sovereign and 2 x Quaggoth Spore Servant

East Entry

Archway

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 1 x Yuan-ti Pureblood (cr 1, mm 310); medium, 1300 xp


Treasure: 20 cp; 8 gp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2700 cp, 900 sp, 40 gp, a brass ewer inlaid with electrum (25 gp), a cloth robe trimmed with fur (25 gp), a linen choker threaded with electrum (25 gp), a set of ivory dice with copper pips (25 gp), a silver pendant engraved with dwarven axeheads (25 gp), a silver ring engraved with dwarven axeheads (25 gp), Spell Scroll (Cordon of Arrows) (uncommon, dmg 200), Potion of Poison (uncommon, dmg 188)

Room #92
West Entry

Archway

→   Leads to room #86, inhabited by Orc Nurtured One of Yurtrus and 4 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #120, inhabited by Orc Blade of Ilneval and 1 x Orc

Room Features

Numerous pillars line the north wall, and someone has scrawled "This is not a secret door" on the south wall

Room #93
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111

Room Features

A tile mosaic of arcane patterns covers the floor, and a pile of empty bottles lies in the center of the room

Room #94
North Entry

Archway

→   Leads to room #77, inhabited by Orc Hand of Yurtrus and 1 x Orc

East Entry

Locked Stone Door (DC 25 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #111

Empty 
Room #95
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #123

Room Features

A chute descends from the room into a natural cavern below, and a tile mosaic of arcane patterns covers the floor

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 7 x Orc (cr 1/2, mm 246); deadly, 800 xp


Treasure: 2000 cp, 700 sp, 50 gp, a malachite salt cellar inlaid with a filigree of gold (25 gp), a pewter orb inlaid with a filigree of silver (25 gp), a steel circlet set with chrysoprase (25 gp), a stoneware cup adorned with silver and a hydra in relief (25 gp), 2 x an earthenware plate painted with garden imagery (25 gp), 2 x Potion of Healing (common, dmg 187)

Room #96
North Entry

Archway

→   Leads to room #73

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #113, inhabited by 9 x Drow

Empty 
Room #97
North Entry

Unlocked Stone Door (60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #106

Empty 
Room #98
West Entry

Archway

→   Leads to room #90

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #91, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

South Entry

Locked Iron Door (DC 10 to open)

Monster

Myconid Sovereign (cr 2, mm 232) and 2 x Quaggoth Spore Servant (cr 1, mm 230); hard, 850 xp


Treasure: 16 cp; 18 gp; 19 cp

Room #99
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #107, inhabited by Orc Blade of Ilneval and 1 x Orc

South Entry

Unlocked Stone Door (60 hp)

Monster

Drider (cr 6, mm 120); deadly, 2300 xp


Treasure: 1400 cp, 1200 sp, 40 gp, 2 x banded agate (10 gp), lapis lazuli (10 gp), malachite (10 gp), 2 x moss agate (10 gp), rhodochrosite (10 gp), turquoise (10 gp), Potion of Heroism (rare, dmg 188)

Room #100
North Entry

Archway

→   Leads to room #76

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #83

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

Empty 
Room #101
North Entry

Archway

→   Leads to room #84, inhabited by Adult Oblex

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #102, inhabited by Vampiric Mist and 1 x Shadow

Room Features

Part of the ceiling has collapsed into the room, and a corroded key lies in the east side of the room

Monster

Myconid Sovereign (cr 2, mm 232) and 1 x Myconid Adult (cr 1/2, mm 232); easy, 550 xp


Treasure: 14 sp; 12 cp

Room #102
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #101, inhabited by Myconid Sovereign and 1 x Myconid Adult

Room Features

A faded and torn tapestry hangs from the south wall, and a pile of rotten apples lies in the west side of the room

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 1 x Shadow (cr 1/2, mm 269); easy, 800 xp


Treasure: 16 sp; 21 cp

Room #103
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #104, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

Room Features

A faded and torn tapestry hangs from the south wall, and a blood-soaked blanket lies in the center of the room

Room #104
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #103

East Entry

Archway

South Entry #1

Archway

→   Leads to room #121, inhabited by 11 x Xvart

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #122, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

Room Features

A stone dais sits in the south side of the room, and a ruined siege weapon sits in the east side of the room

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 1 x Hobgoblin (cr 1/2, mm 186); medium, 1200 xp


Treasure: 1900 cp, 1100 sp, 80 gp, a cloth coat trimmed with rabbit fur (25 gp), a marble orb set with a single jasper (25 gp), a rosewood bowl engraved with elven script (25 gp), an earthenware jar painted with noble imagery (25 gp), an earthenware plate embossed with floral vines (25 gp), Spell Scroll (Melf's Acid Arrow) (uncommon, dmg 200), Spell Scroll (Prayer of Healing) (uncommon, dmg 200), 4 x Potion of Healing (common, dmg 187)

Room #105
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #79, inhabited by Orc War Chief and 1 x Orc

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

West Entry #2

Locked Stone Door (DC 20 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #123

Room Features

A circle of tall stones stands in the center of the room, and a pile of iron blobs lies in the east side of the room

Room #106
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #97

South Entry

Archway

→   Leads to room #124

Room Features

A well lies in the north side of the room, and someone has scrawled a monstrous face on the west wall

Room #107
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #99, inhabited by Drider

East Entry

Archway

→   Leads to room #108, inhabited by Roper and 2 x Piercer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135

Room Features

A wooden platform hangs over a deep pit in the south-west corner of the room, and someone has scrawled "Abandon all hope" in draconic script on the north wall

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 1 x Orc (cr 1/2, mm 246); medium, 1200 xp


Treasure: 2200 cp, 1100 sp, 70 gp, banded agate (10 gp), blue quartz (10 gp), malachite (10 gp), moss agate (10 gp), rhodochrosite (10 gp), tiger eye (10 gp), turquoise (10 gp)

Room #108
West Entry

Archway

→   Leads to room #107, inhabited by Orc Blade of Ilneval and 1 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118

Room Features

An iron chandelier hangs from the ceiling in the east side of the room, and someone has scrawled "Beware the light" on the south wall

Monster

Roper (cr 5, mm 261) and 2 x Piercer (cr 1/2, mm 252); deadly, 2000 xp


Treasure: 2700 cp, 1500 sp, 100 gp, blue quartz (10 gp), lapis lazuli (10 gp), malachite (10 gp), 2 x obsidian (10 gp), tiger eye (10 gp), turquoise (10 gp)

Trap

Rune of Hypnosis: DC 10 to find, DC 20 to disable; affects all targets within 10 ft., DC 11 save or become incapacitated for 1d4 rounds

Room #109
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #85, inhabited by Ogre Chain Brute and 1 x Ogre

East Entry

Archway

→   Leads to room #110, inhabited by Orc Blade of Ilneval and 1 x Orc

South Entry

Unlocked Stone Door (60 hp)

Room Features

A balcony hangs from the north wall, and someone has scrawled "Don't lose your head" on the south wall

Room #110
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #86, inhabited by Orc Nurtured One of Yurtrus and 4 x Orc

West Entry

Archway

→   Leads to room #109

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #138

Room Features

Someone has scrawled an arrow pointing left on the south wall, and several sundered shields are scattered throughout the room

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 1 x Orc (cr 1/2, mm 246); medium, 1200 xp


Treasure: 10 gp; 10 cp

Room #111
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #94

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93

Empty 
Room #112
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #88

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #113, inhabited by 9 x Drow

South Entry

Archway

→   Leads to room #131, inhabited by Trapper

Room Features

A simple wooden table and large table sit in the east side of the room, and several iron spikes are scattered throughout the room

Monster

Wight (cr 3, mm 300) and 5 x Zombie (cr 1/4, mm 316); hard, 950 xp


Treasure: 2400 cp, 1200 sp, 50 gp, a bone puzzle box engraved with spirals (25 gp), a steel rapier set with a rosette of chrysoprase (25 gp), a wooden scepter engraved with a labyrinth (25 gp), a wooden scepter set with chrysoprase and onyx (25 gp), an obsidian brazier inlaid with a meandros of copper (25 gp)

Room #113
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #88

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #96

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #112, inhabited by Wight and 5 x Zombie

South Entry

Locked Stone Door (DC 15 to open)

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the west wall

Monster

9 x Drow (cr 1/4, mm 128); medium, 450 xp


Treasure: 25 cp; 11 ep; 13 gp; 24 cp; 19 cp; 14 sp; 17 sp; 11 gp; 23 cp

Room #114
North Entry

Unlocked Stone Door (60 hp)

Room Features

Several alcoves are cut into the east wall, and a set of demonic war masks hangs on the south wall

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 1 x Hobgoblin (cr 1/2, mm 186); medium, 1200 xp


Treasure: 16 cp; 23 cp

Room #115
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #89

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #133, inhabited by 2 x Adult Kruthik

Room Features

A stack of crates filled with rocks stands against the south wall, and a pile of torn paper lies in the north-west corner of the room

Room #116
South Entry

Unlocked Stone Door (60 hp)

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 5 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 700 xp


Treasure: 19 cp; 18 cp; 12 gp; 12 sp; 4 gp; 18 cp

Room #117
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134, inhabited by Kobold Scale Sorcerer and 14 x Kobold

Monster

Choldrith (cr 3, motm 77, vgm 132); easy, 700 xp


Treasure: 9 gp

Room #118
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #100

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #108, inhabited by Roper and 2 x Piercer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #119, inhabited by Goblin Boss and 9 x Goblin

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #143

Room Features

Someone has scrawled an arrow pointing up on the west wall, and several candles are scattered throughout the room

Room #119
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #127, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Monster

Goblin Boss (cr 1, mm 166) and 9 x Goblin (cr 1/4, mm 166); hard, 650 xp


Treasure: 16 sp; 15 cp; 18 cp; 11 gp; 6 gp; 12 sp; 6 gp; 6 sp; 12 ep; 9 gp

Room #120
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #92

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #128

South Entry

Archway

→   Leads to room #138

Room Features

A stone stair ascends towards the east wall, and someone has scrawled "Twist the cog to reset the trap" on the south wall

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 1 x Orc (cr 1/2, mm 246); medium, 1200 xp


Treasure: 21 cp; 11 sp

Room #121
North Entry

Archway

→   Leads to room #104, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #122, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

Monster

11 x Xvart (cr 1/8, motm 267, vgm 200); easy, 275 xp


Treasure: 19 sp; 16 ep; 15 sp; 11 sp; 11 ep; 18 cp; 15 sp; 11 gp; 11 sp; 4 pp; 15 cp

Room #122
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #104, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

North Entry #2

Locked Stone Door (DC 20 to open)

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #121, inhabited by 11 x Xvart

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #146, inhabited by Spectator and 1 x Nothic

Room Features

A magical idol of a god of death in the center of the room grants immunity to acid damage (for one day) to whomever offers a prayer, and a stream of water flows along a channel in the floor

Monster

2 x Orc Red Fang of Shargaas (cr 3, vgm 185) and 2 x Giant Bat (cr 1/4, mm 323); deadly, 1500 xp


Treasure: 9 sp; 12 ep; 12 ep; 22 cp

Room #123
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #95, inhabited by Orc Nurtured One of Yurtrus and 7 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105

Room Features

Several square holes are cut into the north wall, and someone has scrawled "They ate Thori" in dwarvish runes on the south wall

Room #124
North Entry

Archway

→   Leads to room #106

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #125

Room Features

Someone has scrawled an incomplete drawing of a dragon on the west wall, and a clicking noise can be faintly heard near the north wall

Room #125
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #124

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The north and west walls have been engraved with geometric patterns, and a pile of rotten bread lies in the south side of the room

Room #126
North Entry

Locked Stone Door (DC 10 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #135

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #142

Monster

2 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 900 xp


Treasure: 2400 cp, 1000 sp, 70 gp, a marble bowl engraved with arcane runes (25 gp), a rosewood puzzle box set with citrine and moonstone (25 gp), a wooden rod set with a single black pearl (25 gp), an agate cup inlaid with a filigree of gold (25 gp), Spell Scroll (Color Spray) (common, dmg 200), Spell Scroll (Shield of Faith) (common, dmg 200), Potion of Greater Healing (uncommon, dmg 187), Potion of Healing (common, dmg 187)

Room #127
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #119, inhabited by Goblin Boss and 9 x Goblin

East Entry

Locked Stone Door (DC 20 to open)

Room Features

Someone has scrawled "The Circle of the Gray Lion killed a red dragon here" on the west wall, and the ceiling is covered with crystalline stalactites

Monster

Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 1 x Female Steeder (cr 1, motm 231, mtf 238); easy, 650 xp


Treasure: 2 pp; 11 gp

Room #128
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #120, inhabited by Orc Blade of Ilneval and 1 x Orc

East Entry

Archway

→   Leads to room #129

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #151

Room Features

A balcony hangs from the south wall, and a tile labyrinth covers the floor

Room #129
West Entry

Archway

→   Leads to room #128

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #144, inhabited by Drider and 1 x Giant Spider

Room Features

A ladder ascends to a wooden platform in the center of the room, and someone has scrawled "You cannot kill it with wizardry" in draconic script on the south wall

Room #130
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #139

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #152, inhabited by Darkling Elder and 2 x Darkling

Room Features

The scent of smoke fills the room, and a rusted axe lies in the west side of the room

Room #131
North Entry

Archway

→   Leads to room #112, inhabited by Wight and 5 x Zombie

West Entry

Archway

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #153, inhabited by Nilbog and 9 x Goblin

South Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #154

Monster

Trapper (cr 3, motm 245, vgm 194); easy, 700 xp


Treasure: 3 pp

Room #132
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

4 x Duergar (cr 1, mm 122); hard, 800 xp


Treasure: 23 cp; 20 cp; 19 cp; 18 cp

Room #133
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #115

West Entry #1

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #155

Monster

2 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 900 xp


Treasure: 20 cp; 22 cp

Room #134
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #117, inhabited by Choldrith

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #141, inhabited by Orc Eye of Gruumsh and 2 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158, inhabited by Myconid Sovereign and 3 x Myconid Adult

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159

Room Features

A ladder ascends to a catwalk hanging between the north and south walls, and someone has scrawled "Mind the gap" on the west wall

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 14 x Kobold (cr 1/8, mm 195); hard, 550 xp


Treasure: 2500 cp, 900 sp, 80 gp

Room #135
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107, inhabited by Orc Blade of Ilneval and 1 x Orc

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #126, inhabited by 2 x Adult Kruthik

South Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #148, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Several square holes are cut into the west wall, and several bent copper coins are scattered throughout the room

Room #136
East Entry

Archway

→   Leads to room #149, inhabited by Orc and 1 x Ogre

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #162, inhabited by 5 x Hobgoblin and 1 x Bugbear

Monster

4 x Duergar (cr 1, mm 122); hard, 800 xp


Treasure: 13 sp; 13 sp; 17 cp; 8 gp

Trap

Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 10 save or become restrained

Room #137
East Entry #1

Archway

→   Leads to room #138

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #150, inhabited by Ghast and 2 x Ghoul

Room Features

Someone has scrawled "door, left, straight, straight, door" on the north wall, and the south and west walls are covered with sword cuts

Room #138
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #110, inhabited by Orc Blade of Ilneval and 1 x Orc

North Entry #2

Archway

→   Leads to room #120, inhabited by Orc Blade of Ilneval and 1 x Orc

West Entry

Archway

→   Leads to room #137

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #151

Room Features

A narrow shaft falls into the room from above, and a group of draconic faces have been carved into the south wall

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 20 save or take 4d10 poison damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2100 cp, 1000 sp, 70 gp, a bone puzzle box inlaid with a filigree of electrum (25 gp), a jasper cup engraved with dwarven runes (25 gp), a linen choker trimmed with squirrel fur (25 gp), a steel pendant engraved with elven script (25 gp), an obsidian brazier inlaid with ornate silver scrollwork (25 gp)

Room #139
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #130

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

Empty 
Room #140
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #164

Room Features

The floor is covered with teeth, and several pieces of rotting wood are scattered throughout the room

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 1 x Orc (cr 1/2, mm 246); easy, 550 xp


Treasure: 19 cp; 13 cp

Room #141
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #134, inhabited by Kobold Scale Sorcerer and 14 x Kobold

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #157, inhabited by 10 x Kobold Inventor

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246); medium, 650 xp


Treasure: 8 ep; 19 cp; 15 sp

Room #142
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #126, inhabited by 2 x Adult Kruthik

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134, inhabited by Kobold Scale Sorcerer and 14 x Kobold

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #159

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #148, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

Room Features

Numerous pillars line the east and west walls, and the floor is covered in perfect hexagonal tiles

Room #143
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #161

Empty 
Room #144
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #129

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #145

Monster

Drider (cr 6, mm 120) and 1 x Giant Spider (cr 1, mm 328); deadly, 2500 xp


Treasure: 2400 cp, 1200 sp, 40 gp, diamond (50 gp), chalcedony (50 gp), citrine (50 gp), star rose quartz (50 gp), Alchemy Jug (uncommon, dmg 150)

Room #145
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #144, inhabited by Drider and 1 x Giant Spider

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #168

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #169

Empty 
Room #146
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #122, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

South Entry

Archway

→   Leads to room #169

Monster

Spectator (cr 3, mm 30) and 1 x Nothic (cr 2, mm 236); hard, 1150 xp


Treasure: 16 cp; 15 sp

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Fire Spray: DC 20 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 19 save or take 4d10 fire damage


1700 cp, 500 sp, 70 gp, a brocade merchant's cap threaded with silver (25 gp), a cloth mantle threaded with silver (25 gp), a pair of brocade gloves trimmed with fox fur (25 gp), a pewter warhammer inlaid with silver (25 gp), a rosewood cup engraved with elven script (25 gp)

Room #147
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156, inhabited by Duergar Xarrorn and 1 x Duergar Stone Guard

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #157, inhabited by 10 x Kobold Inventor

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #165

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +3 to hit against one target, 1d10 piercing/poison damage


1600 cp, 1000 sp, 50 gp, 3 x diamond (50 gp), carnelian (50 gp), chalcedony (50 gp), onyx (50 gp), quartz (50 gp), Spell Scroll (Jump) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #148
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #135

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #166

Monster

2 x Orc Red Fang of Shargaas (cr 3, vgm 185) and 2 x Giant Bat (cr 1/4, mm 323); deadly, 1500 xp


Treasure: 11 sp; 12 gp; 17 cp; 13 sp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1600 cp, 800 sp, 90 gp, 5 x diamond (50 gp), 2 x carnelian (50 gp), chrysoprase (50 gp), citrine (50 gp), quartz (50 gp), sardonyx (50 gp), star rose quartz (50 gp), Potion of Healing (common, dmg 187)

Room #149
West Entry #1

Archway

→   Leads to room #136, inhabited by 4 x Duergar

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #163, inhabited by Ogre Chain Brute and 1 x Ogre

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174, inhabited by 3 x Myconid Adult and 1 x Quaggoth Spore Servant

Monster

Orc (cr 1/2, mm 246) and 1 x Ogre (cr 2, mm 237); easy, 550 xp


Treasure: 11 gp; 10 sp

Room #150
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #137

East Entry

Archway

→   Leads to room #151

Room Features

A stone dais sits in the west side of the room, and a dagger hilt lies in the north-west corner of the room

Monster

Ghast (cr 2, mm 148) and 2 x Ghoul (cr 1, mm 148); hard, 850 xp


Treasure: 16 sp; 19 cp; 13 cp

Room #151
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #138

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #128

West Entry

Archway

→   Leads to room #150, inhabited by Ghast and 2 x Ghoul

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #167, inhabited by Duergar Hammerer and 3 x Duergar

Room Features

A stone dais sits in the west side of the room, and spirals of green stones cover the floor

Room #152
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #130

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #153, inhabited by Nilbog and 9 x Goblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179, inhabited by Duergar Mind Master and 2 x Duergar Soulblade

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 2 x Darkling (cr 1/2, motm 84, vgm 134); medium, 650 xp


Treasure: 17 sp; 14 cp; 12 sp

Room #153
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #131, inhabited by Trapper

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #152, inhabited by Darkling Elder and 2 x Darkling

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #170, inhabited by 2 x Adult Kruthik

South Entry

Archway

→   Leads to room #179, inhabited by Duergar Mind Master and 2 x Duergar Soulblade

Room Features

A narrow shaft falls into the room from above, and someone has scrawled "Run away!" on the north wall

Monster

Nilbog (cr 1, motm 195, vgm 182) and 9 x Goblin (cr 1/4, mm 166); hard, 650 xp


Treasure: 14 cp; 7 ep; 25 cp; 11 gp; 10 gp; 8 gp; 18 cp; 23 cp; 14 sp; 9 ep

Room #154
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #131, inhabited by Trapper

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170, inhabited by 2 x Adult Kruthik

Empty 
Room #155
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #133, inhabited by 2 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156, inhabited by Duergar Xarrorn and 1 x Duergar Stone Guard

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #171, inhabited by Drow Elite Warrior and 1 x Drow

Empty 
Room #156
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155

West Entry #2

Archway

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #165

Monster

Duergar Xarrorn (cr 2, motm 111, mtf 193) and 1 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 900 xp


Treasure: 16 cp; 20 cp

Room #157
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #141, inhabited by Orc Eye of Gruumsh and 2 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147

Monster

10 x Kobold Inventor (cr 1/4, motm 164, vgm 166); medium, 500 xp


Treasure: 19 sp; 20 cp; 21 cp; 21 sp; 9 sp; 18 cp; 16 cp; 9 ep; 9 gp; 13 sp

Room #158
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134, inhabited by Kobold Scale Sorcerer and 14 x Kobold

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #182

Monster

Myconid Sovereign (cr 2, mm 232) and 3 x Myconid Adult (cr 1/2, mm 232); hard, 750 xp


Treasure: 12 sp; 14 sp; 10 sp; 13 sp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1600 cp, 1400 sp, 50 gp, a brass censer etched with draconic runes (25 gp), a cloth gown threaded with copper (25 gp), a fine leather coinpurse sewn with electrum (25 gp), a leather saddle trimmed with fur (25 gp), a malachite rod engraved with dwarven axeheads (25 gp), a pewter torc etched with elven script (25 gp)

Room #159
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134, inhabited by Kobold Scale Sorcerer and 14 x Kobold

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #142

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #166

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #183

Room Features

Skeletons hang from chains and manacles against the east and west walls, and someone has scrawled an alien symbol on the west wall

Room #160
North Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

Room Features

A narrow shaft falls into the room from above, and someone has scrawled "Daerothel died here, no honor among thieves" on the south wall

Room #161
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #143

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #162, inhabited by 5 x Hobgoblin and 1 x Bugbear

South Entry

Archway

→   Leads to room #173, inhabited by Orc War Chief and 1 x Orc

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


2100 cp, 800 sp, 60 gp, a bone comb set with aquamarine and black pearl (25 gp), a bone rod set with a rosette of sardonyx (25 gp), a brocade choker threaded with silver (25 gp), a small woolen tapestry (25 gp), an agateware tile embossed with arcane runes (25 gp)

Room #162
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #136, inhabited by 4 x Duergar

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #161

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by Orc War Chief and 1 x Orc

Monster

5 x Hobgoblin (cr 1/2, mm 186) and 1 x Bugbear (cr 1, mm 33); medium, 700 xp


Treasure: 19 cp; 17 gp; 13 cp; 13 sp; 1 pp; 2 pp

Room #163
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #149, inhabited by Orc and 1 x Ogre

South Entry

Unlocked Stone Door (60 hp)

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 1 x Ogre (cr 2, mm 237); hard, 1150 xp


Treasure: 8 ep; 17 sp

Room #164
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #140, inhabited by Orc Hand of Yurtrus and 1 x Orc

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #180

Trap

Ice Dart Trap: DC 15 to find, DC 20 to disable; +6 to hit against one target, 2d10 cold damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2100 cp, 1500 sp, 60 gp, a petrified squirrel engraved with dwarven runes (25 gp), a steel chime engraved with elven script (25 gp), an obsidian scepter set with a single quartz (25 gp), Spell Scroll (Mending) (common, dmg 200), Spell Scroll (Create or Destroy Water) (common, dmg 200), Spell Scroll (Divine Favor) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #165
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #147

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #156, inhabited by Duergar Xarrorn and 1 x Duergar Stone Guard

Empty 
Room #166
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #159

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #148, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #184

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #189, inhabited by Wight and 1 x Zombie

Room Features

A mural of geometric patterns covers the ceiling, and someone has scrawled "The Obsidian Orb is lost" in draconic script on the south wall

Room #167
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #151

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168

Monster

Duergar Hammerer (cr 2, motm 112, mtf 188) and 3 x Duergar (cr 1, mm 122); deadly, 1050 xp


Treasure: 19 cp; 5 ep; 15 ep; 16 cp

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 18 save or take 2d10 acid damage for 1d4 rounds


1500 cp, 400 sp, 70 gp, azurite (10 gp), hematite (10 gp), 3 x malachite (10 gp), moss agate (10 gp), 2 x turquoise (10 gp), Spell Scroll (Identify) (common, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #168
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #145

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167, inhabited by Duergar Hammerer and 3 x Duergar

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #192

Empty 
Room #169
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #145

North Entry #2

Archway

→   Leads to room #146, inhabited by Spectator and 1 x Nothic

South Entry

Archway

→   Leads to room #193

Room Features

A mural of ancient mythology covers the ceiling, and a cube of solid stone stands in the east side of the room

Room #170
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #154

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #153, inhabited by Nilbog and 9 x Goblin

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #195, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

Room Features

Someone has scrawled "five, four" on the east wall, and the floor is covered with mud

Monster

2 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 900 xp


Treasure: 2300 cp, 800 sp, 70 gp, 2 x banded agate (10 gp), hematite (10 gp), moss agate (10 gp), 2 x obsidian (10 gp)

Room #171
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #155

East Entry #1

Archway

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181, inhabited by Orc Blade of Ilneval and 1 x Orc

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #197

Room Features

A cube of solid stone stands in the north-west corner of the room, and a broken spear lies in the south-west corner of the room

Monster

Drow Elite Warrior (cr 5, mm 128) and 1 x Drow (cr 1/4, mm 128); hard, 1850 xp


Treasure: 150 ep, 80 gp; 10 gp

Room #172
East Entry

Locked Iron Door (DC 20 to open) (slides down)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #188, inhabited by Female Steeder and 9 x Male Steeder

Empty 
Room #173
North Entry

Archway

→   Leads to room #161

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #162, inhabited by 5 x Hobgoblin and 1 x Bugbear

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #186

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #201

Monster

Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2, mm 246); medium, 1200 xp


Treasure: 15 sp; 12 sp

Room #174
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #149, inhabited by Orc and 1 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175, inhabited by 6 x Svirfneblin

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #190, inhabited by Trapper

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191

Room Features

Several alcoves are cut into the north wall, and someone has scrawled "When the moon is crowned and the mountains are wreathed in flame, the line of Treachery shall be ended" on the east wall

Monster

3 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); medium, 500 xp


Treasure: 8 ep; 14 gp; 18 cp; 14 cp

Room #175
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by 3 x Myconid Adult and 1 x Quaggoth Spore Servant

West Entry #2

Archway

→   Leads to room #191

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #176, inhabited by Trapper

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #203, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Room Features

Someone has scrawled "It's a trap" on the north wall, and knocking can be faintly heard near the north wall

Monster

6 x Svirfneblin (cr 1/2, mm 164); medium, 600 xp


Treasure: 15 gp; 13 gp; 20 cp; 16 sp; 14 gp; 12 sp

Room #176
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175, inhabited by 6 x Svirfneblin

East Entry

Archway

→   Leads to room #177

South Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #203, inhabited by Duergar Kavalrachni and 1 x Female Steeder

South Entry #2

Archway

→   Leads to room #204, inhabited by Neogi

Room Features

The floor is covered in square tiles, alternating white and black, and a carved stone statue stands in the south-east corner of the room

Monster

Trapper (cr 3, motm 245, vgm 194); easy, 700 xp


Treasure: 16 gp

Room #177
West Entry

Archway

→   Leads to room #176, inhabited by Trapper

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #187

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204, inhabited by Neogi

Empty 
Room #178
West Entry

Locked Iron Door (DC 25 to open)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179, inhabited by Duergar Mind Master and 2 x Duergar Soulblade

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #194

Room Features

A stone ramp ascends towards the north wall, and a putrid odor fills the south-west corner of the room

Room #179
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #152, inhabited by Darkling Elder and 2 x Darkling

North Entry #2

Archway

→   Leads to room #153, inhabited by Nilbog and 9 x Goblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #178

East Entry

Unlocked Stone Door (60 hp)

South Entry

Archway

→   Leads to room #194

Room Features

A chute descends from the room into a midden chamber below, and a pile of spoiled meat lies in the east side of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 2 x Duergar Soulblade (cr 1, motm 109, mtf 190); hard, 850 xp


Treasure: 16 cp; 19 cp; 14 sp

Room #180
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #164

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #196, inhabited by Duergar Xarrorn and 1 x Duergar Stone Guard

South Entry #2

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #197

Empty 
Room #181
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171, inhabited by Drow Elite Warrior and 1 x Drow

West Entry #2

Archway

→   Leads to room #197

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #188, inhabited by Female Steeder and 9 x Male Steeder

South Entry

Archway

→   Leads to room #206, inhabited by Duergar Soulblade and 1 x Duergar

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 1 x Orc (cr 1/2, mm 246); medium, 1200 xp


Treasure: 2300 cp, 900 sp, 80 gp, 2 x eye agate (10 gp), Bag of Beans (8 beans) (rare, dmg 152), Potion of Frost Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #182
North Entry #1

Unlocked Iron Door (60 hp)

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #158, inhabited by Myconid Sovereign and 3 x Myconid Adult

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #183

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198

Empty 
Room #183
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #199, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

Empty 
Room #184
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #166

East Entry

Archway

→   Leads to room #185

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200

Empty 
Room #185
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #160

West Entry #1

Archway

→   Leads to room #184

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #200

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #173, inhabited by Orc War Chief and 1 x Orc

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #201

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #209, inhabited by Nilbog and 5 x Goblin

Empty 
Room #186
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #173, inhabited by Orc War Chief and 1 x Orc

East Entry #1

Locked Iron Door (DC 20 to open)

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #190, inhabited by Trapper

Room Features

Someone has scrawled "Baugi died here" on the south wall, and several pieces of rotten fruit are scattered throughout the room

Trap

Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 15 save or take 2d10 poison damage

Room #187
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #192

Room Features

A tile labyrinth covers the floor, and a large kiln and coal bin sit in the north-east corner of the room

Trap

Magic Missle Trap: DC 10 to find, DC 10 to disable; one target, 1d10 force damage

Room #188
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #172

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #181, inhabited by Orc Blade of Ilneval and 1 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 9 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 650 xp


Treasure: 10 gp; 15 sp; 13 sp; 24 cp; 11 gp; 14 cp; 8 sp; 14 cp; 11 gp; 12 gp

Room #189
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #208

Room Features

Someone has scrawled "Save yourself, kill the others" on the north wall, and a ruined iron box lies in the south side of the room

Monster

Wight (cr 3, mm 300) and 1 x Zombie (cr 1/4, mm 316); easy, 750 xp


Treasure: 17 cp; 12 sp

Room #190
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #174, inhabited by 3 x Myconid Adult and 1 x Quaggoth Spore Servant

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #186

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #202, inhabited by Duergar Hammerer and 3 x Duergar

Monster

Trapper (cr 3, motm 245, vgm 194); easy, 700 xp


Treasure: 13 sp

Room #191
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by 3 x Myconid Adult and 1 x Quaggoth Spore Servant

East Entry

Archway

→   Leads to room #175, inhabited by 6 x Svirfneblin

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #214

Empty 
Room #192
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #168

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #187

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #210

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #211, inhabited by Orc Nurtured One of Yurtrus and 4 x Orc

Room Features

The north and east walls have been engraved with incoherent labyrinths, and the ceiling is covered with cobwebs

Trap

Fire Spray: DC 20 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 2d10 fire damage

Room #193
North Entry

Archway

→   Leads to room #169

Room Features

A rope ascends to a balcony hanging from the north wall, and someone has scrawled "golden, iron, golden" on the west wall

Room #194
North Entry

Archway

→   Leads to room #179, inhabited by Duergar Mind Master and 2 x Duergar Soulblade

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #178

East Entry

Archway

→   Leads to room #195, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

South Entry

Archway

→   Leads to room #217, inhabited by Kobold Scale Sorcerer and 12 x Kobold

Room Features

Someone has scrawled "It's a trap" in draconic script on the east wall, and a pile of empty flasks lies in the east side of the room

Room #195
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #170, inhabited by 2 x Adult Kruthik

West Entry

Archway

→   Leads to room #194

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #196, inhabited by Duergar Xarrorn and 1 x Duergar Stone Guard

South Entry

Archway

→   Leads to room #218, inhabited by Goblin Boss and 9 x Goblin

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "It is awake" in orcish runes on the north wall

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 2250 xp


Treasure: 190 sp, 70 gp; 4 pp

Room #196
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #180

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #195, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #219, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa

Monster

Duergar Xarrorn (cr 2, motm 111, mtf 193) and 1 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 900 xp


Treasure: 14 sp; 14 sp

Room #197
North Entry #1

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #180

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #171, inhabited by Drow Elite Warrior and 1 x Drow

East Entry #1

Archway

→   Leads to room #181, inhabited by Orc Blade of Ilneval and 1 x Orc

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #206, inhabited by Duergar Soulblade and 1 x Duergar

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #220

South Entry #2

Unlocked Iron Door (60 hp)

Room Features

A balcony hangs from the east wall, and a fountain engraved with incoherent labyrinths sits in the east side of the room

Room #198
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #188, inhabited by Female Steeder and 9 x Male Steeder

South Entry

Archway

→   Leads to room #212

Room Features

Spirals of white stones cover the floor, and a stone dais and throne sits in the north side of the room

Room #199
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #183

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #222

Room Features

The floor is covered in perfect hexagonal tiles, and a shallow pool of water lies in the north side of the room

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 2000 xp


Treasure: 2200 cp, 600 sp, 120 gp, 2 x diamond (50 gp), carnelian (50 gp), onyx (50 gp), zircon (50 gp), Potion of Climbing (common, dmg 187)

Trap

Ice Dart Trap: DC 15 to find, DC 15 to disable; +12 to hit against one target, 4d10 cold damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Symbol of Petrification: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 17 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified


1800 cp, 1200 sp, 90 gp, 3 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), moonstone (50 gp), 2 x sardonyx (50 gp), zircon (50 gp), Bag of Holding (uncommon, dmg 153), Potion of Water Breathing (uncommon, dmg 188)

Room #200
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #184

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #185

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #209, inhabited by Nilbog and 5 x Goblin

Empty 
Room #201
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173, inhabited by Orc War Chief and 1 x Orc

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #213

Room Features

Burning torches in iron sconces line the east and west walls, and someone has scrawled "The blue dragon is not a dragon" on the north wall

Room #202
East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #190, inhabited by Trapper

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #214

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by 2 x Mimic

Room Features

Someone has scrawled "Beware the light" on the north wall, and an unidentifiable odor fills the south-east corner of the room

Monster

Duergar Hammerer (cr 2, motm 112, mtf 188) and 3 x Duergar (cr 1, mm 122); deadly, 1050 xp


Treasure: 12 sp; 13 gp; 12 gp; 16 cp

Room #203
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #175, inhabited by 6 x Svirfneblin

North Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #176, inhabited by Trapper

East Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #215

South Entry

Archway

→   Leads to room #226

Monster

Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 1 x Female Steeder (cr 1, motm 231, mtf 238); easy, 650 xp


Treasure: 7 gp; 13 cp

Room #204
North Entry #1

Archway

→   Leads to room #176, inhabited by Trapper

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #210

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #215

Room Features

Someone has scrawled "The Golden Adventurers looted this place" in dwarvish runes on the west wall, and jagged steel blades project from cracks in the east wall

Monster

Neogi (cr 3, motm 192, vgm 180); easy, 700 xp


Treasure: 7 ep

Room #205
East Entry

Archway

→   Leads to room #217, inhabited by Kobold Scale Sorcerer and 12 x Kobold

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #229

Room Features

Numerous pillars line the west wall, and the floor is covered in perfect hexagonal tiles

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 1 x Duergar (cr 1, mm 122); easy, 400 xp


Treasure: 14 gp; 8 ep

Room #206
North Entry

Archway

→   Leads to room #181, inhabited by Orc Blade of Ilneval and 1 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 1 x Duergar (cr 1, mm 122); easy, 400 xp


Treasure: 19 cp; 11 sp

Room #207
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #212

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Neogi and 1 x Neogi Hatchling

Room Features

A stream of quicksilver flows along a channel in the floor, and several corroded iron spikes are scattered throughout the room

Monster

2 x Firenewt Warrior (cr 1/2, motm 125, vgm 142) and 2 x Giant Strider (cr 1, motm 137, vgm 143); medium, 600 xp


Treasure: 2900 cp, 500 sp, 40 gp, 2 x banded agate (10 gp), eye agate (10 gp), hematite (10 gp), 2 x malachite (10 gp), moss agate (10 gp), turquoise (10 gp)

Room #208
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #189, inhabited by Wight and 1 x Zombie

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #223

Trap

Thunderstone Mine: DC 15 to find, DC 15 to disable; affects all targets within 20 ft., DC 12 save or take 2d10 thunder damage and become deafened for 1d4 rounds

Room #209
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #200

East Entry #1

Locked Iron Door (DC 10 to open) (magically reinforced, disadvantage to break)

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #213

Monster

Nilbog (cr 1, motm 195, vgm 182) and 5 x Goblin (cr 1/4, mm 166); easy, 450 xp


Treasure: 17 sp; 27 cp; 6 gp; 12 sp; 15 gp; 19 cp

Room #210
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #204, inhabited by Neogi

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #192

East Entry #2

Archway

→   Leads to room #216

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #228, inhabited by 2 x Wight

Room Features

Various torture devices are scattered throughout the room, and several pieces of torn paper are scattered throughout the room

Room #211
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #192

South Entry #1

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #236

South Entry #2

Archway

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 4 x Orc (cr 1/2, mm 246); medium, 500 xp


Treasure: 12 cp; 17 sp; 14 sp; 11 cp; 10 sp

Room #212
North Entry

Archway

→   Leads to room #198

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #207, inhabited by 2 x Firenewt Warrior and 2 x Giant Strider

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

Room Features

Someone has scrawled "The walls listen" on the north wall, and the ceiling is covered with scorch marks

Room #213
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #209, inhabited by Nilbog and 5 x Goblin

South Entry

Archway

→   Leads to room #233

Empty 
Room #214
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #191

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #202, inhabited by Duergar Hammerer and 3 x Duergar

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #225, inhabited by 2 x Mimic

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #226

Room Features

A chute falls into the room from above, and a tile mosaic of ancient mythology covers the floor

Room #215
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #204, inhabited by Neogi

West Entry #1

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #203, inhabited by Duergar Kavalrachni and 1 x Female Steeder

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #227, inhabited by Duergar Screamer and 2 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245, inhabited by Barghest and 1 x Goblin

Empty 
Room #216
West Entry

Archway

→   Leads to room #210

South Entry

Archway

→   Leads to room #235, inhabited by 3 x Svirfneblin

Empty 
Room #217
North Entry

Archway

→   Leads to room #194

West Entry

Archway

→   Leads to room #205, inhabited by Duergar Soulblade and 1 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #238, inhabited by Firenewt Warlock of Imix and 7 x Firenewt Warrior

Room Features

A large demonic idol with ruby eyes sits in the north side of the room, and someone has scrawled "Praise Gothmog of Udun" on the north wall

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 12 x Kobold (cr 1/8, mm 195); hard, 500 xp


Treasure: 10 ep; 19 sp; 16 sp; 16 ep; 9 ep; 15 gp; 7 gp; 3 gp; 14 sp; 15 cp; 14 sp; 14 cp; 10 sp

Room #218
North Entry

Archway

→   Leads to room #195, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by Firenewt Warlock of Imix and 7 x Firenewt Warrior

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #219, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa

Monster

Goblin Boss (cr 1, mm 166) and 9 x Goblin (cr 1/4, mm 166); hard, 650 xp


Treasure: 13 gp; 14 sp; 17 gp; 15 gp; 13 gp; 21 cp; 14 sp; 12 cp; 13 cp; 15 sp

Room #219
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196, inhabited by Duergar Xarrorn and 1 x Duergar Stone Guard

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #218, inhabited by Goblin Boss and 9 x Goblin

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #248, inhabited by 12 x Kobold Inventor

Room Features

A large kiln and coal bin sit in the south-east corner of the room, and a chirping noise fills the room

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); deadly, 2350 xp


Treasure: 1700 cp, 800 sp, 90 gp, blue quartz (10 gp), eye agate (10 gp), malachite (10 gp), moss agate (10 gp), tiger eye (10 gp)

Room #220
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #197

South Entry

Archway

→   Leads to room #249

Empty 
Room #221
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207, inhabited by 2 x Firenewt Warrior and 2 x Giant Strider

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231, inhabited by 13 x Xvart

South Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #239

Room Features

Someone has scrawled an arrow pointing left on the east wall, and a rusted chain lies in the north-east corner of the room

Monster

Neogi (cr 3, motm 192, vgm 180) and 1 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); easy, 725 xp


Treasure: 11 sp; 15 gp

Room #222
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #199, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212

East Entry

Archway

→   Leads to room #223

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #241

Room Features

A magical idol of a god of dwarves in the east side of the room heals all wounds of whomever sacrifices a magical item upon it (but only once), and a stone dais and throne sits in the south side of the room

Room #223
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #208

West Entry

Archway

→   Leads to room #222

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #242

Empty 
Room #224
South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #242

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #243, inhabited by Duergar Xarrorn and 3 x Duergar

Empty 
Room #225
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202, inhabited by Duergar Hammerer and 3 x Duergar

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #214

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #251, inhabited by Ghast and 2 x Ghoul

Monster

2 x Mimic (cr 2, mm 220); medium, 900 xp


Treasure: 15 sp; 17 cp

Trap

Electrified Floortile: DC 15 to find, DC 20 to disable; affects all targets within a 10 ft. square area, DC 18 save or take 4d10 lightning damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2100 cp, 1000 sp, 100 gp, a bloodstone cup inlaid with a filigree of electrum (25 gp), a marble orb set with a single bloodstone (25 gp), an obsidian chalice engraved with arcane runes (25 gp)

Room #226
North Entry

Archway

→   Leads to room #203, inhabited by Duergar Kavalrachni and 1 x Female Steeder

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #214

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #227, inhabited by Duergar Screamer and 2 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254

Room Features

Numerous pillars line the north and south walls, and someone has scrawled "Mind the gap" on the south wall

Room #227
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #215

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #254

Room Features

Various torture devices are scattered throughout the room, and a pile of torches lies in the west side of the room

Monster

Duergar Screamer (cr 3, motm 112, mtf 190) and 2 x Duergar (cr 1, mm 122); deadly, 1100 xp


Treasure: 13 sp; 17 sp; 19 sp

Hidden Treasure

Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60 hp)

Fire Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 2d10 fire damage


2300 cp, 1100 sp, 60 gp, a brass bracer etched with arcane runes (25 gp), a steel rod etched with elven script (25 gp), a steel salt cellar set with alexandrite and topaz (25 gp), Ioun Stone (protection) (rare, dmg 176)

Room #228
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #210

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #235, inhabited by 3 x Svirfneblin

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #245, inhabited by Barghest and 1 x Goblin

Monster

2 x Wight (cr 3, mm 300); deadly, 1400 xp


Treasure: 13 gp; 22 cp

Trap

Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Room #229
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #205, inhabited by Duergar Soulblade and 1 x Duergar

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #246

Empty 
Room #230
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #231, inhabited by 13 x Xvart

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #257

Empty 
Room #231
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #230

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Neogi and 1 x Neogi Hatchling

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

South Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #258

Room Features

A set of demonic war masks hangs on the south wall, and laughter can be heard in the north side of the room

Monster

13 x Xvart (cr 1/8, motm 267, vgm 200); easy, 325 xp


Treasure: 14 sp; 14 gp; 10 gp; 17 gp; 13 cp; 11 sp; 3 pp; 14 gp; 12 cp; 11 gp; 13 gp; 11 ep; 21 cp

Room #232
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #243, inhabited by Duergar Xarrorn and 3 x Duergar

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #233

East Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #250, inhabited by Orc Hand of Yurtrus and 5 x Orc

Room Features

A carved stone statue stands in the east side of the room, and someone has scrawled "The Elder Staff lies in blood" in draconic script on the south wall

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 1 x Kuo-toa Whip (cr 1, mm 200); deadly, 2500 xp


Treasure: 210 sp, 90 gp; 9 gp

Room #233
North Entry

Archway

→   Leads to room #213

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #232, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa Whip

South Entry

Archway

→   Leads to room #251, inhabited by Ghast and 2 x Ghoul

Room Features

Part of the east wall has collapsed into the room, and the south and east walls have been engraved with endless spirals

Trap

Symbol of Panic: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


2600 cp, 900 sp, 50 gp, a brass warhammer etched with arcane runes (25 gp), a leather coat sewn with copper (25 gp), a scroll of calligraphy (25 gp), an earthenware tureen painted with garden imagery (25 gp)

Room #234
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #252

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 2000 xp


Treasure: 2700 cp, 1000 sp, 50 gp, diamond (50 gp), citrine (50 gp), Spell Scroll (Hex) (common, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #235
North Entry

Archway

→   Leads to room #216

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #228, inhabited by 2 x Wight

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Several square holes are cut into the walls, and the floor is covered with ash

Monster

3 x Svirfneblin (cr 1/2, mm 164); easy, 300 xp


Treasure: 13 gp; 12 gp; 12 ep

Room #236
North Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #211, inhabited by Orc Nurtured One of Yurtrus and 4 x Orc

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #255, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

The south and west walls have been engraved with incoherent labyrinths, and a sundered helm lies in the west side of the room

Room #237
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #238, inhabited by Firenewt Warlock of Imix and 7 x Firenewt Warrior

Room Features

Someone has scrawled "Don't lose your head" in blood on the north wall, and an unidentifiable odor fills the room

Room #238
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #217, inhabited by Kobold Scale Sorcerer and 12 x Kobold

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #237

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218, inhabited by Goblin Boss and 9 x Goblin

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247, inhabited by Orc Nurtured One of Yurtrus and 7 x Orc

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Locked Stone Door (DC 15 to open)

Room Features

A narrow shaft descends from the room into a plundered tomb below, and a thumping sound can be faintly heard near the south wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 7 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 900 xp


Treasure: 1800 cp, 1200 sp, 80 gp, diamond (50 gp), 2 x chalcedony (50 gp), jasper (50 gp), onyx (50 gp), zircon (50 gp), +1 Weapon (shortsword) (uncommon, dmg 213), +1 Weapon (blowgun) (uncommon, dmg 213)

Room #239
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #221, inhabited by Neogi and 1 x Neogi Hatchling

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231, inhabited by 13 x Xvart

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #240

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #258

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #259

Room Features

The floor is covered in square tiles, alternating white and black, and a circle of tall stones stands in the south-east corner of the room

Trap

Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 1d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2300 cp, 800 sp, 60 gp, a bone scepter set with eye agate (25 gp), a brocade merchant's cap trimmed with fox fur (25 gp), a cloth sash trimmed with lynx fur (25 gp), an agateware salt cellar embossed with elven script (25 gp), an agateware tile painted with mythical imagery (25 gp), an earthenware tankard embossed with floral vines (25 gp), Spell Scroll (Produce Flame) (common, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #240
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #239

East Entry

Locked Iron Door (DC 25 to open) (slides up)

→   Leads to room #241

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #259

Room Features

A magical mosaic on the east wall depicts the gruesome death of whomever views it, and a buzzing noise can be heard in the south side of the room

Room #241
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #222

West Entry

Locked Iron Door (DC 25 to open) (slides up)

→   Leads to room #240

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #242

Room Features

A tapestry of ancient mythology hangs from the north wall, and a dagger hilt lies in the south-east corner of the room

Room #242
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #223

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #224

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #241

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267

Empty 
Room #243
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #224

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #232, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa Whip

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and someone has scrawled "Stay left" on the north wall

Monster

Duergar Xarrorn (cr 2, motm 111, mtf 193) and 3 x Duergar (cr 1, mm 122); deadly, 1050 xp


Treasure: 15 sp; 14 gp; 13 sp; 12 gp

Room #244
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245, inhabited by Barghest and 1 x Goblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #270

Room Features

A rope ascends to a wooden platform in the south side of the room, and several pieces of rotten fruit are scattered throughout the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 1 x Duergar Soulblade (cr 1, motm 109, mtf 190); deadly, 2500 xp


Treasure: 2300 cp, 1100 sp, 90 gp, 3 x diamond (50 gp), carnelian (50 gp), jasper (50 gp), moonstone (50 gp), star rose quartz (50 gp), Spell Scroll (Hallucinatory Terrain) (rare, dmg 200), Potion of Fire Giant Strength (rare, dmg 187)

Room #245
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #215

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #228, inhabited by 2 x Wight

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244, inhabited by Duergar Warlord and 1 x Duergar Soulblade

East Entry

Locked Iron Door (DC 20 to open) (slides to one side)

→   Leads to room #263, inhabited by Ogre Chain Brute and 1 x Ogre

South Entry

Archway

→   Leads to room #270

Monster

Barghest (cr 4, motm 60, vgm 123) and 1 x Goblin (cr 1/4, mm 166); medium, 1150 xp


Treasure: 15 cp; 10 sp

Room #246
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #229

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

South Entry

Unlocked Iron Door (60 hp)

Room Features

A stream of blood flows along a channel in the floor, and a stone sarcophagus sits in the south side of the room

Room #247
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by Firenewt Warlock of Imix and 7 x Firenewt Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #248, inhabited by 12 x Kobold Inventor

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #274, inhabited by Barghest

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 7 x Orc (cr 1/2, mm 246); deadly, 800 xp


Treasure: 2100 cp, 500 sp, 50 gp, a brass scepter etched with arcane runes (25 gp), a pewter coffer inlaid with ornate copper scrollwork (25 gp), a pewter torc inlaid with silver (25 gp), a set of crystal dice (25 gp), a stoneware tile painted with floral imagery (25 gp), an earthenware plate embossed with floral vines (25 gp), an ivory comb engraved with draconic scales (25 gp), Ring of Feather Falling (rare, dmg 191)

Room #248
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #219, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247, inhabited by Orc Nurtured One of Yurtrus and 7 x Orc

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #249

Room Features

A wooden platform hangs over a deep pit in the south-west corner of the room, and a group of demonic faces have been carved into the east wall

Monster

12 x Kobold Inventor (cr 1/4, motm 164, vgm 166); hard, 600 xp


Treasure: 13 cp; 8 gp; 19 sp; 8 gp; 12 gp; 10 gp; 12 gp; 13 ep; 11 gp; 7 gp; 20 cp; 15 sp

Room #249
North Entry

Archway

→   Leads to room #220

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #248, inhabited by 12 x Kobold Inventor

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #265, inhabited by 6 x Drow

Empty 
Room #250
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #232, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa Whip

East Entry

Archway

→   Leads to room #251, inhabited by Ghast and 2 x Ghoul

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 5 x Orc (cr 1/2, mm 246); hard, 950 xp


Treasure: 17 cp; 11 sp; 2 pp; 18 sp; 21 cp; 4 ep

Room #251
North Entry #1

Archway

→   Leads to room #233

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #225, inhabited by 2 x Mimic

West Entry

Archway

→   Leads to room #250, inhabited by Orc Hand of Yurtrus and 5 x Orc

East Entry

Archway

→   Leads to room #252

Room Features

A well lies in the west side of the room, and a pile of broken glass lies in the west side of the room

Monster

Ghast (cr 2, mm 148) and 2 x Ghoul (cr 1, mm 148); hard, 850 xp


Treasure: 7 gp; 15 sp; 24 cp

Room #252
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #234, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

West Entry

Archway

→   Leads to room #251, inhabited by Ghast and 2 x Ghoul

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #278, inhabited by Orog and 4 x Orc

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279, inhabited by Wraith and 1 x Ghoul

Room Features

The walls have been engraved with incoherent labyrinths, and someone has scrawled "Run away!" on the north wall

Room #253
North Entry

Locked Stone Door (DC 25 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254

South Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

Room Features

Laughter can be heard in the south-east corner of the room, and a ruined gauntlet lies in the north side of the room

Monster

Duergar Screamer (cr 3, motm 112, mtf 190) and 2 x Duergar (cr 1, mm 122); deadly, 1100 xp


Treasure: 15 cp; 9 ep; 10 gp

Room #254
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #227, inhabited by Duergar Screamer and 2 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #253, inhabited by Duergar Screamer and 2 x Duergar

Empty 
Room #255
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #236

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282, inhabited by Ogre Chain Brute and 1 x Ogre

Monster

Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); easy, 650 xp


Treasure: 12 gp; 1 pp

Room #256
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #246

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #272

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273

Empty 
Room #257
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #230

South Entry

Archway

→   Leads to room #283

Room Features

A magical statue in the south side of the room answers questions with lies and falsehoods, and a faded and torn tapestry hangs from the south wall

Room #258
North Entry #1

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #231, inhabited by 13 x Xvart

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #239

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #283

South Entry #2

Archway

→   Leads to room #284, inhabited by 9 x Goblin

Room Features

A stream of oil flows along a channel in the floor, and someone has scrawled "The Covenant of Alat killed seven trolls here" on the west wall

Room #259
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #239

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #240

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #275

Room Features

A magical altar of a god of dwarves in the north side of the room heals all wounds of any dwarf within 30 feet (but only once), and several alcoves are cut into the north and south walls

Room #260
West Entry

Archway

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #266

Room Features

A tile labyrinth covers the floor, and the north and west walls are covered with claw marks

Monster

Derro Savant (cr 3, motm 92, mtf 159) and 2 x Derro (cr 1/4, motm 91, mtf 158); easy, 800 xp


Treasure: 19 sp; 13 sp; 9 sp

Room #261
East Entry

Archway

→   Leads to room #262

Room Features

Skeletons hang from chains and manacles against the north and east walls, and several pieces of spoiled meat are scattered throughout the room

Room #262
West Entry

Archway

→   Leads to room #261

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #268, inhabited by 4 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #276

Room Features

Numerous monstrous skulls lie within niches in the south and east walls, and a rusted axe lies in the north side of the room

Room #263
West Entry

Locked Iron Door (DC 20 to open) (slides to one side)

→   Leads to room #245, inhabited by Barghest and 1 x Goblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280

Room Features

Someone has scrawled "Death comes on silent wings" on the south wall, and a bent key lies in the south-east corner of the room

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 1 x Ogre (cr 2, mm 237); hard, 1150 xp


Treasure: 13 cp; 8 sp

Trap

Idol of Chaos: DC 15 to find, DC 10 to disable; affects lawful creatures which touch the idol, DC 12 save or take 2d10 damage and become confused (phb 224) for 1d4 rounds

Room #264
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #265, inhabited by 6 x Drow

South Entry #1

Archway

→   Leads to room #290

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #291

Monster

Drow Elite Warrior (cr 5, mm 128) and 4 x Drow (cr 1/4, mm 128); deadly, 2000 xp


Treasure: 1700 cp, 1400 sp, 90 gp, azurite (10 gp), banded agate (10 gp), eye agate (10 gp), lapis lazuli (10 gp), malachite (10 gp), Spell Scroll (Spare the Dying) (common, dmg 200), Spell Scroll (Fog Cloud) (common, dmg 200)

Room #265
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #249

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #264, inhabited by Drow Elite Warrior and 4 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #283

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #291

Room Features

A stair ascends to a wooden platform in the north-east corner of the room, and spirals of red stones cover the floor

Monster

6 x Drow (cr 1/4, mm 128); easy, 300 xp


Treasure: 14 cp; 16 cp; 16 gp; 10 sp; 15 sp; 8 cp

Room #266
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #260, inhabited by Derro Savant and 2 x Derro

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #286

Empty 
Room #267
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #266

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #286

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "It's a trap" in draconic script on the west wall

Room #268
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #262

East Entry

Archway

→   Leads to room #277

Monster

4 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); medium, 600 xp


Treasure: 13 cp; 14 ep; 4 pp; 20 cp; 15 sp

Room #269
West Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270

South Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #295

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 3 x Duergar (cr 1, mm 122); deadly, 1050 xp


Treasure: 14 sp; 11 gp; 17 sp; 16 gp

Room #270
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #244, inhabited by Duergar Warlord and 1 x Duergar Soulblade

North Entry #2

Archway

→   Leads to room #245, inhabited by Barghest and 1 x Goblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269, inhabited by Duergar Stone Guard and 3 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295

Empty 
Room #271
South Entry #1

Unlocked Iron Door (60 hp)

South Entry #2

Archway

Room Features

A tile labyrinth covers the floor, and a ruined siege weapon sits in the south-east corner of the room

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2800 cp, 1400 sp, 90 gp, diamond (50 gp), sardonyx (50 gp), Spell Scroll (Illusory Script) (common, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #272
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #299, inhabited by Derro Savant and 2 x Derro

Room Features

A tile mosaic of a god of chaos covers the floor, and a pile of iron blobs lies in the south side of the room

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 15 save or take 2d10 poison damage

Room #273
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #274, inhabited by Barghest

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #289

Room Features

Part of the ceiling has collapsed into the room, and someone has scrawled "Trespassers will be flayed alive" in goblin runes on the west wall

Room #274
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #247, inhabited by Orc Nurtured One of Yurtrus and 7 x Orc

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #273

Monster

Barghest (cr 4, motm 60, vgm 123); medium, 1100 xp


Treasure: 19 sp

Room #275
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #259

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #284, inhabited by 9 x Goblin

East Entry

Unlocked Stone Door (60 hp)

Empty 
Room #276
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #262

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #303

Room Features

Burning torches in iron sconces line the west wall, and the north and west walls are covered with scorch marks

Room #277
West Entry #1

Archway

→   Leads to room #268, inhabited by 4 x Myconid Adult and 1 x Quaggoth Spore Servant

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #287, inhabited by Orog and 4 x Orc

Room Features

A stream of water flows along a channel in the floor, and a simple wooden table and crude idol sit in the west side of the room

Room #278
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252

Room Features

A tile mosaic of geometric patterns covers the floor, and a sour odor fills the north-west corner of the room

Monster

Orog (cr 2, mm 247) and 4 x Orc (cr 1/2, mm 246); hard, 850 xp


Treasure: 15 gp; 18 cp; 5 pp; 12 sp; 23 cp

Room #279
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252

East Entry

Locked Iron Door (DC 25 to open)

South Entry

Archway

→   Leads to room #304, inhabited by Ettin

Room Features

A toppled statue lies in the south side of the room, and someone has scrawled "Explosive runes" on the east wall

Monster

Wraith (cr 5, mm 302) and 1 x Ghoul (cr 1, mm 148); deadly, 2000 xp


Treasure: 200 sp, 80 gp; 21 cp

Room #280
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #263, inhabited by Ogre Chain Brute and 1 x Ogre

West Entry

Archway

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #281, inhabited by Female Steeder and 3 x Male Steeder

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297

Empty 
Room #281
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #280

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #297

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 3 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 350 xp


Treasure: 19 cp; 19 cp; 13 ep; 11 cp

Room #282
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #255, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298, inhabited by 5 x Firenewt Warrior

Room Features

Someone has scrawled "Hughye's Guild killed nine ghouls here" on the north wall, and an acrid odor fills the south-west corner of the room

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 1 x Ogre (cr 2, mm 237); hard, 1150 xp


Treasure: 11 gp; 16 cp

Room #283
North Entry #1

Archway

→   Leads to room #257

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #258

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265, inhabited by 6 x Drow

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #284, inhabited by 9 x Goblin

Empty 
Room #284
North Entry

Archway

→   Leads to room #258

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #283

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #275

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #302, inhabited by Firenewt Warlock of Imix and 5 x Firenewt Warrior

Room Features

Someone has scrawled a draconic face on the south wall, and a pile of bent copper coins lies in the center of the room

Monster

9 x Goblin (cr 1/4, mm 166); medium, 450 xp


Treasure: 6 gp; 25 cp; 16 cp; 12 sp; 15 ep; 5 pp; 15 gp; 21 cp; 20 cp

Room #285
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #292, inhabited by Goblin Boss and 6 x Goblin

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #311, inhabited by Quaggoth Thonot and 1 x Quaggoth

Room Features

An iron chandelier hangs from the ceiling in the north side of the room, and a sulphurous odor fills the west side of the room

Room #286
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #267

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #266

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292, inhabited by Goblin Boss and 6 x Goblin

South Entry

Unlocked Stone Door (60 hp) (slides up)

Room Features

A magical mural on the south wall depicts the gruesome death of whomever views it, and a wooden ladder rests against the north wall

Room #287
East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #277

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312

South Entry #2

Archway

→   Leads to room #313, inhabited by Orog and 5 x Orc

Room Features

The floor is covered in perfect hexagonal tiles, and several empty flasks are scattered throughout the room

Monster

Orog (cr 2, mm 247) and 4 x Orc (cr 1/2, mm 246); hard, 850 xp


Treasure: 11 gp; 11 gp; 23 cp; 13 gp; 7 gp

Trap

Concealed Pit: DC 15 to find, DC 15 to disable; affects all targets entering a 10 ft. square area, DC 12 save or take 2d10 damage

Room #288
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

Room Features

An unidentifiable odor fills the east side of the room, and several barrel staves are scattered throughout the room

Room #289
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #273

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #300

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #290

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #308

Empty 
Room #290
North Entry

Archway

→   Leads to room #264, inhabited by Drow Elite Warrior and 4 x Drow

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #289

Room Features

A splashing noise fills the room, and several pieces of torn paper are scattered throughout the room

Room #291
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #264, inhabited by Drow Elite Warrior and 4 x Drow

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #265, inhabited by 6 x Drow

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #301, inhabited by Nilbog and 6 x Goblin

Empty 
Room #292
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #285

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #322

Room Features

Someone has scrawled "Ale's well that ends well" in dwarvish runes on the south wall, and a ruined chain shirt lies in the north-west corner of the room

Monster

Goblin Boss (cr 1, mm 166) and 6 x Goblin (cr 1/4, mm 166); medium, 500 xp


Treasure: 8 ep; 12 cp; 18 sp; 19 cp; 14 gp; 14 ep; 14 ep

Room #293
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #304, inhabited by Ettin

Room Features

A narrow ledge runs along the north and west walls, and a rustling noise fills the room

Room #294
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #288

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #305

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295

South Entry

Archway

→   Leads to room #315

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 1 x Yuan-ti Pureblood (cr 1, mm 310); medium, 1300 xp


Treasure: 16 cp; 12 ep

Room #295
North Entry #1

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #269, inhabited by Duergar Stone Guard and 3 x Duergar

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #296, inhabited by Water Weird

Room Features

A stack of barrels filled with rotting fruit stands against the north wall, and someone has scrawled "Sharpen thy blade and ready thy shield" on the east wall

Room #296
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295

South Entry

Archway

Room Features

Someone has scrawled "Veta died here" on the south wall, and a pile of candles lies in the south-west corner of the room

Monster

Water Weird (cr 3, mm 299); easy, 700 xp


Treasure: 12 gp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


2700 cp, 900 sp, 50 gp, a leather scabbard sewn with copper (25 gp), a linen vest threaded with copper (25 gp), an earthenware vase embossed with draconic runes (25 gp)

Room #297
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #281, inhabited by Female Steeder and 3 x Male Steeder

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #280

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298, inhabited by 5 x Firenewt Warrior

South Entry #1

Archway

→   Leads to room #317, inhabited by Slithering Tracker

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #318

Room Features

A stair ascends to a balcony hanging from the south wall, and the floor is covered in perfect hexagonal tiles

Room #298
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #282, inhabited by Ogre Chain Brute and 1 x Ogre

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #297

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #319, inhabited by Wraith

Monster

5 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 500 xp


Treasure: 13 sp; 6 pp; 16 cp; 10 gp; 16 sp

Room #299
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #272

East Entry

Archway

→   Leads to room #320

South Entry #1

Archway

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

Room Features

A set of demonic war masks hangs on the west wall, and a ruined siege weapon sits in the west side of the room

Monster

Derro Savant (cr 3, motm 92, mtf 159) and 2 x Derro (cr 1/4, motm 91, mtf 158); easy, 800 xp


Treasure: 9 sp; 17 sp; 21 cp

Room #300
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #289

Room Features

Someone has scrawled "Camay died here" on the north wall, and a crushed helm lies in the east side of the room

Room #301
West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #291

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #321

South Entry #2

Locked Stone Door (DC 10 to open) (slides up)

Room Features

A wooden ladder rests against the east wall, and a pile of torn paper lies in the north-west corner of the room

Monster

Nilbog (cr 1, motm 195, vgm 182) and 6 x Goblin (cr 1/4, mm 166); medium, 500 xp


Treasure: 18 cp; 12 ep; 12 gp; 2 pp; 17 sp; 15 sp; 13 sp

Room #302
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #284, inhabited by 9 x Goblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A cube of solid stone stands in the south-west corner of the room, and someone has scrawled "The Oathbound of Alin killed six ogres here" on the north wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 5 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 700 xp


Treasure: 14 sp; 9 gp; 11 gp; 9 gp; 5 pp; 9 sp

Room #303
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #276

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #312

Room Features

The floor is covered in square tiles, alternating white and black, and a stone sarcophagus sits in the east side of the room

Room #304
North Entry

Archway

→   Leads to room #279, inhabited by Wraith and 1 x Ghoul

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #293

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

The north and west walls have been engraved with geometric patterns, and a stack of rotting wooden crates stands against the west wall

Monster

Ettin (cr 4, mm 132); medium, 1100 xp


Treasure: 13 gp

Trap

Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 1d10 acid damage for 1d4 rounds

Room #305
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #294, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #315

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #332

Room Features

A group of monstrous faces have been carved into the south wall, and a splashing noise can be heard in the south-west corner of the room

Room #306
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #325, inhabited by Duergar Mind Master and 2 x Duergar

East Entry

Archway

→   Leads to room #317, inhabited by Slithering Tracker

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #333

Empty 
Room #307
West Entry

Archway

→   Leads to room #320

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #336

Room Features

A rope ascends to a wooden platform in the center of the room, and the sound of horns can be faintly heard near the north wall

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 3 x Zombie (cr 1/4, mm 316); hard, 1950 xp


Treasure: 140 gp; 2 pp; 7 sp; 11 gp

Room #308
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #289

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #309

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #326

Empty 
Room #309
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #308

East Entry

Locked Iron Door (DC 10 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #326

Room Features

A stair ascends to a wooden platform in the east side of the room, and someone has scrawled "I'd rather be at the Crossed Spears" in dwarvish runes on the east wall

Room #310
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A large kiln and coal bin sit in the south-west corner of the room, and someone has scrawled "It is awake" in orcish runes on the north wall

Monster

Barghest (cr 4, motm 60, vgm 123); medium, 1100 xp


Treasure: 13 ep

Room #311
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #285

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #322

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #337, inhabited by Duergar Xarrorn and 1 x Duergar Stone Guard

Room Features

A large kiln and coal bin sit in the south side of the room, and a pile of rotten rope lies in the north-east corner of the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 1 x Quaggoth (cr 2, mm 256); hard, 1150 xp


Treasure: 12 cp; 15 cp

Room #312
North Entry

Archway

→   Leads to room #287, inhabited by Orog and 4 x Orc

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #303

West Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #324, inhabited by Kuo-toa Whip and 11 x Kuo-toa

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #329, inhabited by Ogre Bolt Launcher and 1 x Ogre

Empty 
Room #313
North Entry

Archway

→   Leads to room #287, inhabited by Orog and 4 x Orc

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #329, inhabited by Ogre Bolt Launcher and 1 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314

Monster

Orog (cr 2, mm 247) and 5 x Orc (cr 1/2, mm 246); hard, 950 xp


Treasure: 13 sp; 22 cp; 4 gp; 15 sp; 23 cp; 10 sp

Trap

Ice Dart Trap: DC 15 to find, DC 15 to disable; +7 to hit against one target, 2d10 cold damage

Room #314
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313, inhabited by Orog and 5 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

South Entry

Archway

→   Leads to room #330, inhabited by 15 x Xvart

Room Features

Ghostly music can be heard in the south-west corner of the room, and a shattered hammer lies in the east side of the room

Room #315
North Entry

Archway

→   Leads to room #294, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #305

Room Features

A stream of oil flows along a channel in the floor, and a warped spear lies in the south-west corner of the room

Trap

Arrow Trap: DC 10 to find, DC 15 to disable; +3 to hit against one target, 1d10 piercing damage

Room #316
West Entry

Locked Stone Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #342, inhabited by Barghest and 3 x Goblin

Room Features

A rope ascends to a balcony hanging from the south wall, and a carved stone statue stands in the south side of the room

Monster

Adult Oblex (cr 5, motm 198, mtf 218); hard, 1800 xp


Treasure: 1800 cp, 30 ep

Room #317
North Entry

Archway

→   Leads to room #297

West Entry

Archway

→   Leads to room #306

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Monster

Slithering Tracker (cr 3, motm 221, vgm 191); easy, 700 xp


Treasure: 10 ep

Trap

Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become restrained

Room #318
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297

South Entry

Archway

→   Leads to room #334, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Empty 
Room #319
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #298, inhabited by 5 x Firenewt Warrior

Room Features

Spirals of white stones cover the floor, and several adventurer corpses are scattered throughout the room

Monster

Wraith (cr 5, mm 302); hard, 1800 xp


Treasure: 2100 cp, 1300 sp, 60 gp, 5 x diamond (50 gp), chalcedony (50 gp), star rose quartz (50 gp), Potion of Greater Healing (uncommon, dmg 187), Robe of Useful Items (5 other patches) (uncommon, dmg 195)

Room #320
West Entry

Archway

→   Leads to room #299, inhabited by Derro Savant and 2 x Derro

East Entry #1

Archway

→   Leads to room #307, inhabited by Spawn of Kyuss and 3 x Zombie

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #336

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Electrified Lock: DC 15 to find, DC 10 to disable; affects each creature which touches the lock, DC 12 save or take 2d10 lightning damage


2300 cp, 700 sp, 80 gp, azurite (10 gp), banded agate (10 gp), blue quartz (10 gp), hematite (10 gp), 2 x lapis lazuli (10 gp), moss agate (10 gp), obsidian (10 gp), rhodochrosite (10 gp)

Room #321
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #301, inhabited by Nilbog and 6 x Goblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #328, inhabited by Vampiric Mist and 2 x Ghoul

Empty 
Room #322
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292, inhabited by Goblin Boss and 6 x Goblin

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #311, inhabited by Quaggoth Thonot and 1 x Quaggoth

Empty 
Room #323
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #339, inhabited by Duergar Stone Guard and 1 x Duergar

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #324, inhabited by Kuo-toa Whip and 11 x Kuo-toa

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of rotting wood lies in the south side of the room

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 2 x Orc (cr 1/2, mm 246); deadly, 2000 xp


Treasure: 130 gp; 10 sp; 8 sp

Room #324
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #323, inhabited by Tanarukk and 2 x Orc

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #312

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348

Room Features

Someone has scrawled a basic map of the dungeon on the south wall, and a pile of blood-soaked clothing lies in the north-east corner of the room

Monster

Kuo-toa Whip (cr 1, mm 200) and 11 x Kuo-toa (cr 1/4, mm 199); deadly, 750 xp


Treasure: 1400 cp, 900 sp, 50 gp, a cloth sash threaded with silver (25 gp), a pewter miniature (of a castle) adorned with sardonyx (25 gp), a rosewood bowl engraved with arcane runes (25 gp), a wooden plate set with chalcedony and star rose quartz (25 gp), an earthenware vase painted with garden imagery (25 gp), an ivory comb engraved with arcane runes (25 gp)

Room #325
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #306

South Entry

Archway

→   Leads to room #349

Room Features

Lit candles are scattered across the floor, and iron chains hang from the ceiling in the south-west corner of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 2 x Duergar (cr 1, mm 122); hard, 850 xp


Treasure: 20 cp; 9 gp; 7 gp

Room #326
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #308

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #309

West Entry

Archway

→   Leads to room #336

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #327, inhabited by 3 x Meazel

Room Features

Part of the east wall has collapsed into the room, and the north and west walls are covered with claw marks

Room #327
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #326

Monster

3 x Meazel (cr 1, motm 177, mtf 214); medium, 600 xp


Treasure: 9 gp; 12 sp; 20 cp

Room #328
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #321

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #352

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 2 x Ghoul (cr 1, mm 148); deadly, 1100 xp


Treasure: 8 gp; 5 pp; 12 cp

Room #329
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #312

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #313, inhabited by Orog and 5 x Orc

Room Features

Several alcoves are cut into the north wall, and someone has scrawled "The gemstone is cursed" on the west wall

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 1 x Ogre (cr 2, mm 237); medium, 900 xp


Treasure: 18 cp; 12 sp

Room #330
North Entry

Archway

→   Leads to room #314

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #331

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #357

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #358

Monster

15 x Xvart (cr 1/8, motm 267, vgm 200); hard, 375 xp


Treasure: 5 pp; 13 cp; 13 sp; 17 sp; 22 cp; 13 sp; 6 gp; 16 sp; 27 cp; 6 gp; 17 gp; 12 gp; 5 pp; 5 gp; 14 sp

Room #331
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #330, inhabited by 15 x Xvart

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #359, inhabited by Water Weird

Room Features

A magical mosaic on the east wall depicts the gruesome death of whomever views it, and a pile of sundered shields lies in the north side of the room

Room #332
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #305

East Entry #1

Archway

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #341, inhabited by Roper and 1 x Piercer

Trap

Ice Dart Trap: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 cold damage

Room #333
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #306

East Entry

Archway

→   Leads to room #334, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Room Features

An iron sarcophagus sits in the center of the room, and a pile of broken arrows lies in the north-west corner of the room

Room #334
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #317, inhabited by Slithering Tracker

North Entry #2

Archway

→   Leads to room #318

West Entry

Archway

→   Leads to room #333

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #343, inhabited by Kobold Scale Sorcerer and 7 x Kobold

Room Features

A fountain engraved with glowing symbols sits in the south-west corner of the room, and an unidentifiable odor fills the north-east corner of the room

Monster

Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 1 x Female Steeder (cr 1, motm 231, mtf 238); easy, 650 xp


Treasure: 10 gp; 9 sp

Room #335
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #351

Room Features

A set of demonic war masks hangs on the east wall, and various torture devices are scattered throughout the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 5 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 450 xp


Treasure: 22 cp; 18 sp; 17 cp; 10 ep; 3 ep; 14 sp

Room #336
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #307, inhabited by Spawn of Kyuss and 3 x Zombie

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #320

East Entry

Archway

→   Leads to room #326

Room Features

A stream of acid flows along a channel in the floor, and an iron brazier and small table sit in the south side of the room

Room #337
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #311, inhabited by Quaggoth Thonot and 1 x Quaggoth

East Entry

Archway

→   Leads to room #338

Room Features

A forge and anvil sit in the east side of the room, and a charred wooden chest lies in the east side of the room

Monster

Duergar Xarrorn (cr 2, motm 111, mtf 193) and 1 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 900 xp


Treasure: 13 sp; 7 gp

Room #338
West Entry

Archway

→   Leads to room #337, inhabited by Duergar Xarrorn and 1 x Duergar Stone Guard

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #339, inhabited by Duergar Stone Guard and 1 x Duergar

Room Features

A putrid odor fills the north-west corner of the room, and a pile of broken glass lies in the south-west corner of the room

Room #339
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #338

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #323, inhabited by Tanarukk and 2 x Orc

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #347

South Entry

Archway

→   Leads to room #355, inhabited by Duergar Screamer and 2 x Duergar

Room Features

The room has a high domed ceiling, and an altar of evil sits in the north-west corner of the room

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Duergar (cr 1, mm 122); easy, 650 xp


Treasure: 18 sp; 11 gp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1500 cp, 500 sp, 50 gp, a copper rod etched with dwarven axeheads (25 gp), a fine leather coinpurse trimmed with lynx fur (25 gp), a leather coat trimmed with fur (25 gp), a marble chalice engraved with arcane runes (25 gp), a wooden coffer set with moonstone (25 gp), an earthenware tankard embossed with elven script (25 gp)

Room #340
South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #357

Empty 
Room #341
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #332

West Entry #2

Archway

→   Leads to room #360

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #366

Monster

Roper (cr 5, mm 261) and 1 x Piercer (cr 1/2, mm 252); hard, 1900 xp


Treasure: 130 gp; 9 gp

Room #342
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #316, inhabited by Adult Oblex

East Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #349

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #361, inhabited by Ogre Bolt Launcher and 1 x Ogre

Monster

Barghest (cr 4, motm 60, vgm 123) and 3 x Goblin (cr 1/4, mm 166); deadly, 1250 xp


Treasure: 18 cp; 13 gp; 10 sp; 17 cp

Room #343
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #334, inhabited by Duergar Kavalrachni and 1 x Female Steeder

South Entry

Archway

→   Leads to room #367, inhabited by Adult Oblex

Room Features

The south and east walls have been engraved with incoherent labyrinths, and a cold spot can be felt in the north side of the room

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 7 x Kobold (cr 1/8, mm 195); easy, 375 xp


Treasure: 13 cp; 17 cp; 12 gp; 21 cp; 12 gp; 9 sp; 20 cp; 13 gp

Room #344
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #345

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #364, inhabited by 3 x Hobgoblin and 1 x Bugbear

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370

Room Features

A faded and torn tapestry hangs from the north wall, and a charred blanket lies in the east side of the room

Room #345
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #344

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #346

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #364, inhabited by 3 x Hobgoblin and 1 x Bugbear

Empty 
Room #346
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #345

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #364, inhabited by 3 x Hobgoblin and 1 x Bugbear

South Entry

Archway

→   Leads to room #371, inhabited by Duergar Hammerer and 3 x Duergar

Room Features

A forge and anvil sit in the south-west corner of the room, and rusting iron spikes line the east wall

Trap

Rune of Confusion: DC 20 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become confused (phb 224) for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1900 cp, 1000 sp, 80 gp, a bone rod inlaid with a meandros of silver (25 gp), a jasper salt cellar engraved with a labyrinth (25 gp), a leather coat tooled with arcane runes (25 gp), a linen merchant's cap threaded with electrum (25 gp), a steel chalice inlaid with silver (25 gp)

Room #347
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #339, inhabited by Duergar Stone Guard and 1 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #365

South Entry

Archway

→   Leads to room #374, inhabited by Ettin

Room Features

A set of demonic war masks hangs on the north wall, and someone has scrawled "This is not a secret door" on the east wall

Trap

Idol of Evil: DC 15 to find, DC 15 to disable; affects good creatures which touch the idol, DC 15 save or take 2d10 damage

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


2100 cp, 900 sp, 70 gp, diamond (50 gp), carnelian (50 gp), 2 x citrine (50 gp), star rose quartz (50 gp), Spell Scroll (Ensnaring Strike) (common, dmg 200), Spell Scroll (Searing Smite) (common, dmg 200), Spell Scroll (Tasha's Hideous Laughter) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #348
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324, inhabited by Kuo-toa Whip and 11 x Kuo-toa

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #365

Empty 
Room #349
North Entry

Archway

→   Leads to room #325, inhabited by Duergar Mind Master and 2 x Duergar

West Entry #1

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #342, inhabited by Barghest and 3 x Goblin

West Entry #2

Archway

→   Leads to room #361, inhabited by Ogre Bolt Launcher and 1 x Ogre

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


3200 cp, 1000 sp, 80 gp, a bone puzzle box engraved with spirals (25 gp), a brocade choker threaded with silver (25 gp), a cloth sash trimmed with lynx fur (25 gp), a fine steel ring set with chrysoberyl and jade (25 gp), a leather saddle tooled with elven script (25 gp), a small woolen carpet (25 gp)

Room #350
South Entry

Archway

→   Leads to room #379

Room Features

A stair ascends to a catwalk hanging between the north and south walls, and someone has scrawled "Lightning comes before thunder" on the west wall

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 1 x Hobgoblin (cr 1/2, mm 186); medium, 1200 xp


Treasure: 10 ep; 17 cp

Room #351
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #335, inhabited by Female Steeder and 5 x Male Steeder

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #369, inhabited by 2 x Young Kruthik and 2 x Adult Kruthik

Empty 
Room #352
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #328, inhabited by Vampiric Mist and 2 x Ghoul

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #353, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

Trap

Scythe Blade: DC 10 to find, DC 10 to disable; +6 to hit against all targets within a 5 ft. arc, 2d10 slashing damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


2300 cp, 1400 sp, 110 gp, a linen choker trimmed with squirrel fur (25 gp), a linen merchant's cap threaded with electrum (25 gp), a marble brazier engraved with dwarven axeheads (25 gp), a rosewood puzzle box inlaid with a meandros of silver (25 gp), an earthenware chalice embossed with draconic runes (25 gp)

Room #353
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #352

East Entry #1

Archway

→   Leads to room #354

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372, inhabited by Duergar Warlord and 1 x Duergar Soulblade

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #382, inhabited by Myconid Sovereign and 2 x Myconid Adult

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 1 x Yuan-ti Pureblood (cr 1, mm 310); medium, 1300 xp


Treasure: 19 cp; 8 gp

Room #354
West Entry

Archway

→   Leads to room #353, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

East Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #355, inhabited by Duergar Screamer and 2 x Duergar

South Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #372, inhabited by Duergar Warlord and 1 x Duergar Soulblade

South Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #373

Room Features

Part of the north wall has collapsed into the room, and various torture devices are scattered throughout the room

Room #355
North Entry

Archway

→   Leads to room #339, inhabited by Duergar Stone Guard and 1 x Duergar

West Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #354

Monster

Duergar Screamer (cr 3, motm 112, mtf 190) and 2 x Duergar (cr 1, mm 122); deadly, 1100 xp


Treasure: 10 gp; 17 cp; 14 gp

Trap

Ice Dart Trap: DC 10 to find, DC 15 to disable; +11 to hit against one target, 4d10 cold damage

Room #356
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #357

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #384, inhabited by Kobold Dragonshield and 10 x Kobold

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 2 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 300 xp


Treasure: 12 ep; 18 cp; 7 gp

Room #357
North Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #340

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #330, inhabited by 15 x Xvart

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #356, inhabited by Female Steeder and 2 x Male Steeder

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #375, inhabited by Bugbear Chief and 1 x Bugbear

Empty 
Room #358
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #330, inhabited by 15 x Xvart

East Entry

Archway

→   Leads to room #359, inhabited by Water Weird

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #359
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #331

West Entry

Archway

→   Leads to room #358

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #360

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #376, inhabited by Adult Oblex

Room Features

An altar of evil sits in the north-west corner of the room, and someone has scrawled "door, right" on the south wall

Monster

Water Weird (cr 3, mm 299); easy, 700 xp


Treasure: 22 cp

Room #360
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #359, inhabited by Water Weird

East Entry #1

Archway

→   Leads to room #341, inhabited by Roper and 1 x Piercer

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #385

Empty 
Room #361
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #342, inhabited by Barghest and 3 x Goblin

East Entry

Archway

→   Leads to room #349

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #377, inhabited by 2 x Young Kruthik and 2 x Adult Kruthik

Room Features

A wooden ladder rests against the east wall, and the floor is covered with sand

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 1 x Ogre (cr 2, mm 237); medium, 900 xp


Treasure: 14 sp; 19 sp

Room #362
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379

Room Features

A tile mosaic of ghoulish carnage covers the floor, and a warped door lies in the north-west corner of the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 1 x Duergar (cr 1, mm 122); deadly, 2500 xp


Treasure: 2100 cp, 1100 sp, 80 gp, azurite (10 gp), 2 x malachite (10 gp), obsidian (10 gp)

Room #363
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369, inhabited by 2 x Young Kruthik and 2 x Adult Kruthik

Room Features

A faded and torn tapestry hangs from the south wall, and several sundered shields are scattered throughout the room

Monster

Kobold Inventor (cr 1/4, motm 164, vgm 166) and 7 x Kobold (cr 1/8, mm 195); easy, 225 xp


Treasure: 10 ep; 8 gp; 13 ep; 13 sp; 2 pp; 13 sp; 10 cp; 16 sp

Room #364
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #345

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #344

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #370

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #346

East Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #371, inhabited by Duergar Hammerer and 3 x Duergar

Monster

3 x Hobgoblin (cr 1/2, mm 186) and 1 x Bugbear (cr 1, mm 33); medium, 500 xp


Treasure: 25 cp; 2 pp; 10 gp; 14 gp

Room #365
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #347

Room Features

A faded and torn tapestry hangs from the south wall, and several sundered shields are scattered throughout the room

Room #366
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #341, inhabited by Roper and 1 x Piercer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #386, inhabited by Neogi and 5 x Neogi Hatchling

Room Features

A shallow pit lies in the north-west corner of the room, and an acrid odor fills the west side of the room

Room #367
North Entry

Archway

→   Leads to room #343, inhabited by Kobold Scale Sorcerer and 7 x Kobold

West Entry

Locked Stone Door (DC 20 to open)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #388

Monster

Adult Oblex (cr 5, motm 198, mtf 218); hard, 1800 xp


Treasure: 2400 cp, 1200 sp, 110 gp, 5 x diamond (50 gp), 2 x bloodstone (50 gp), carnelian (50 gp), chalcedony (50 gp), chrysoprase (50 gp), moonstone (50 gp), Hat of Disguise (uncommon, dmg 173), Instrument of the Bards (Mac-Fuimidh cittern) (uncommon, dmg 176), +1 Weapon (net) (uncommon, dmg 213), +1 Weapon (javelin) (uncommon, dmg 213)

Room #368
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #369, inhabited by 2 x Young Kruthik and 2 x Adult Kruthik

Monster

2 x Derro Savant (cr 3, motm 92, mtf 159) and 3 x Derro (cr 1/4, motm 91, mtf 158); deadly, 1550 xp


Treasure: 12 cp; 13 gp; 15 gp; 13 gp; 16 sp

Room #369
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #351

West Entry

Archway

→   Leads to room #368, inhabited by 2 x Derro Savant and 3 x Derro

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #363, inhabited by Kobold Inventor and 7 x Kobold

East Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #380, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

An altar of evil sits in the west side of the room, and a sundered club lies in the south-west corner of the room

Monster

2 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 2 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 950 xp


Treasure: 13 cp; 19 cp; 26 cp; 14 sp

Room #370
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #344

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by 3 x Hobgoblin and 1 x Bugbear

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #397

Room Features

A balcony hangs from the south wall, and someone has scrawled "Don't sleep" on the west wall

Room #371
North Entry

Archway

→   Leads to room #346

West Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #364, inhabited by 3 x Hobgoblin and 1 x Bugbear

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #399

Room Features

A large demonic idol with ruby eyes sits in the east side of the room, and someone has scrawled "white, emerald, ruby, ruby" on the north wall

Monster

Duergar Hammerer (cr 2, motm 112, mtf 188) and 3 x Duergar (cr 1, mm 122); deadly, 1050 xp


Treasure: 14 sp; 12 ep; 15 ep; 16 sp

Room #372
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #354

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

West Entry #2

Locked Stone Door (DC 15 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #390

Room Features

A magical mirror on the west wall answers questions with insults, and someone has scrawled "Upon the solstice in the Year of Shadows, when the stars fall from the sky, the Orb of Dweomers shall be restored" on the south wall

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 1 x Duergar Soulblade (cr 1, motm 109, mtf 190); deadly, 2500 xp


Treasure: 180 sp, 40 gp; 10 gp

Room #373
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #354

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #374, inhabited by Ettin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A tile mosaic of legendary monsters covers the floor, and a thumping sound fills the room

Room #374
North Entry

Archway

→   Leads to room #347

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #373

South Entry

Archway

→   Leads to room #391, inhabited by Duergar Stone Guard and 3 x Duergar

Monster

Ettin (cr 4, mm 132); medium, 1100 xp


Treasure: 13 sp

Room #375
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #357

East Entry

Unlocked Iron Door (60 hp)

Monster

Bugbear Chief (cr 3, mm 33) and 1 x Bugbear (cr 1, mm 33); medium, 900 xp


Treasure: 19 cp; 16 cp

Room #376
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #359, inhabited by Water Weird

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #401, inhabited by Drider

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by Duergar Stone Guard and 2 x Duergar

Monster

Adult Oblex (cr 5, motm 198, mtf 218); hard, 1800 xp


Treasure: 1600 cp, 1200 sp, 70 gp, azurite (10 gp), eye agate (10 gp), obsidian (10 gp), 2 x rhodochrosite (10 gp), tiger eye (10 gp)

Room #377
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #361, inhabited by Ogre Bolt Launcher and 1 x Ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Barghest and 2 x Goblin

Room Features

A stair ascends to a wooden platform in the north side of the room, and someone has scrawled "Mind the gap" on the west wall

Monster

2 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 2 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 950 xp


Treasure: 19 cp; 19 cp; 25 cp; 12 sp

Room #378
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #395, inhabited by Barghest and 2 x Goblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #379

Empty 
Room #379
North Entry #1

Archway

→   Leads to room #350, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #362, inhabited by Duergar Warlord and 1 x Duergar

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #378

South Entry

Archway

→   Leads to room #405, inhabited by Kuo-toa Whip and 8 x Kuo-toa

Room Features

The south and west walls have been engraved with geometric patterns, and a pile of rotten fruit lies in the south-east corner of the room

Room #380
West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #369, inhabited by 2 x Young Kruthik and 2 x Adult Kruthik

West Entry #2

Locked Stone Door (DC 10 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #408

Room Features

Someone has scrawled "The curse can't be broken" in goblin runes on the north wall, and a pile of rotten bread lies in the west side of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 1 x Yuan-ti Pureblood (cr 1, mm 310); medium, 1300 xp


Treasure: 13 sp; 9 sp

Room #381
East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #382, inhabited by Myconid Sovereign and 2 x Myconid Adult

Empty 
Room #382
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #353, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #381

East Entry

Unlocked Stone Door (60 hp)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #400, inhabited by Orog and 4 x Orc

Room Features

A forge and anvil sit in the south-east corner of the room, and numerous humanoid skulls are scattered throughout the room

Monster

Myconid Sovereign (cr 2, mm 232) and 2 x Myconid Adult (cr 1/2, mm 232); medium, 650 xp


Treasure: 6 ep; 16 cp; 9 sp

Room #383
South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #411

Room Features

A magical statue in the center of the room answers simple questions about the dungeon (points directions), and a wooden platform hangs over a deep pit in the south-east corner of the room

Monster

Duergar Hammerer (cr 2, motm 112, mtf 188) and 3 x Duergar (cr 1, mm 122); deadly, 1050 xp


Treasure: 26 cp; 6 gp; 6 pp; 15 cp

Room #384
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #356, inhabited by Female Steeder and 2 x Male Steeder

South Entry #1

Archway

→   Leads to room #412, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

South Entry #2

Archway

→   Leads to room #413, inhabited by Adult Oblex

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 10 x Kobold (cr 1/8, mm 195); medium, 450 xp


Treasure: 25 cp; 15 cp; 6 gp; 12 gp; 12 gp; 5 pp; 20 sp; 16 cp; 15 sp; 13 ep; 18 sp

Trap

Guillotine Blade: DC 15 to find, DC 10 to disable; +6 to hit against one target, 2d10 slashing damage

Room #385
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #360

South Entry #1

Archway

→   Leads to room #402, inhabited by Duergar Stone Guard and 2 x Duergar

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

Room Features

A stone ramp ascends towards the north wall, and a pile of iron blobs lies in the south side of the room

Room #386
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366

South Entry #1

Archway

→   Leads to room #403

South Entry #2

Archway

Monster

Neogi (cr 3, motm 192, vgm 180) and 5 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); hard, 825 xp


Treasure: 1400 cp, 1600 sp, 90 gp, 4 x diamond (50 gp), bloodstone (50 gp), 2 x chrysoprase (50 gp), jasper (50 gp), 2 x star rose quartz (50 gp), 2 x zircon (50 gp), Spell Scroll (Druidcraft) (common, dmg 200), Spell Scroll (Ensnaring Strike) (common, dmg 200), Bag of Holding (uncommon, dmg 153), Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187)

Room #387
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #388

South Entry

Archway

→   Leads to room #414

Room Features

A faded and torn tapestry hangs from the east wall, and a large demonic idol with ruby eyes sits in the north side of the room

Room #388
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #367, inhabited by Adult Oblex

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #387

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #406, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

Room Features

A faded and torn tapestry hangs from the south wall, and someone has scrawled "The walls listen" on the west wall

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


3300 cp, 1200 sp, 120 gp

Room #390
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #372, inhabited by Duergar Warlord and 1 x Duergar Soulblade

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #400, inhabited by Orog and 4 x Orc

East Entry #1

Locked Stone Door (DC 25 to open)

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #410, inhabited by 2 x Duergar

Empty 
Room #391
North Entry

Archway

→   Leads to room #374, inhabited by Ettin

East Entry

Archway

→   Leads to room #411

Room Features

A magical mosaic on the east wall can be used as a portal to any known location within the dungeon, and a ladder ascends to a balcony hanging from the north wall

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 3 x Duergar (cr 1, mm 122); deadly, 1050 xp


Treasure: 1800 cp, 1200 sp, 100 gp, 2 x diamond (50 gp), chalcedony (50 gp), citrine (50 gp), Bag of Tricks (gray) (uncommon, dmg 154), Hat of Disguise (uncommon, dmg 173), Trident of Fish Command (uncommon, dmg 209), +1 Weapon (longbow) (uncommon, dmg 213)

Room #392
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #393

South Entry

Archway

→   Leads to room #413, inhabited by Adult Oblex

Room Features

Numerous pillars line the north and south walls, and a weapon rack and spinning wheel sit in the north-east corner of the room

Room #393
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #392

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #394, inhabited by Drider and 1 x Giant Spider

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "Stay low" on the west wall, and a pile of torches lies in the south-west corner of the room

Room #394
North Entry

Archway

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #393

Room Features

A faded and torn tapestry hangs from the west wall, and someone has scrawled "They ate Zigil" in dwarvish runes on the east wall

Monster

Drider (cr 6, mm 120) and 1 x Giant Spider (cr 1, mm 328); deadly, 2500 xp


Treasure: 1700 cp, 1200 sp, 40 gp, diamond (50 gp), jasper (50 gp), onyx (50 gp), quartz (50 gp), 2 x star rose quartz (50 gp), 2 x zircon (50 gp), Potion of Diminution (rare, dmg 187), 2 x Potion of Heroism (rare, dmg 188)

Room #395
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #377, inhabited by 2 x Young Kruthik and 2 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #378

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422, inhabited by Female Steeder and 10 x Male Steeder

Monster

Barghest (cr 4, motm 60, vgm 123) and 2 x Goblin (cr 1/4, mm 166); medium, 1200 xp


Treasure: 8 ep; 11 gp; 14 gp

Room #396
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408

Room Features

A hole has been blasted into the north wall, and a dagger hilt lies in the west side of the room

Trap

Ice Dart Trap: DC 10 to find, DC 15 to disable; +10 to hit against one target, 4d10 cold damage

Room #397
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #370

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #398, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa

South Entry #1

Archway

→   Leads to room #426, inhabited by Orc War Chief and 1 x Orc

South Entry #2

Archway

→   Leads to room #427, inhabited by 2 x Bugbear and 1 x Half-ogre

Room Features

The north and west walls have been engraved with endless spirals, and a stack of rotting wooden crates stands against the south wall

Room #398
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #397

East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #399

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #415

Room Features

Someone has scrawled "We can graffiti too" on the east wall, and a ring of keys lies in the east side of the room

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); deadly, 2350 xp


Treasure: 2200 cp, 400 sp, 90 gp, 3 x diamond (50 gp), 2 x moonstone (50 gp), 2 x star rose quartz (50 gp), zircon (50 gp), Spell Scroll (Eldritch Blast) (common, dmg 200), Spell Scroll (Detect Magic) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #399
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #371, inhabited by Duergar Hammerer and 3 x Duergar

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #398, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

Room Features

A stone dais sits in the center of the room, and burning torches in iron sconces line the west wall

Room #400
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #382, inhabited by Myconid Sovereign and 2 x Myconid Adult

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #409, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #390

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #416

Room Features

Numerous pillars line the west wall, and someone has scrawled "The dwarf will betray you" in blood on the west wall

Monster

Orog (cr 2, mm 247) and 4 x Orc (cr 1/2, mm 246); hard, 850 xp


Treasure: 1900 cp, 1200 sp, 120 gp, 2 x diamond (50 gp), carnelian (50 gp), 3 x chrysoprase (50 gp), citrine (50 gp), 3 x onyx (50 gp), 4 x Potion of Healing (common, dmg 187)

Room #401
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #376, inhabited by Adult Oblex

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Archway

→   Leads to room #402, inhabited by Duergar Stone Guard and 2 x Duergar

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #429, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Malison

Monster

Drider (cr 6, mm 120); deadly, 2300 xp


Treasure: 80 gp, 13 pp

Room #402
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376, inhabited by Adult Oblex

North Entry #2

Archway

→   Leads to room #385

West Entry

Archway

→   Leads to room #401, inhabited by Drider

East Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #403

Room Features

A chute descends from the room into a natural cavern below, and a pile of rotting wood lies in the center of the room

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 2 x Duergar (cr 1, mm 122); hard, 850 xp


Treasure: 16 sp; 19 cp; 16 cp

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Ice Dart Trap: DC 15 to find, DC 10 to disable; +10 to hit against one target, 4d10 cold damage


2300 cp, 1000 sp, 60 gp, bloodstone (50 gp), carnelian (50 gp), chalcedony (50 gp), chrysoprase (50 gp), 2 x sardonyx (50 gp)

Room #403
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #385

North Entry #2

Archway

→   Leads to room #386, inhabited by Neogi and 5 x Neogi Hatchling

West Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #402, inhabited by Duergar Stone Guard and 2 x Duergar

East Entry #1

Unlocked Iron Door (60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #421

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

Room Features

A sloped pit lined with iron spikes lies in the south-west corner of the room, and a putrid odor fills the room

Room #404
East Entry

Archway

→   Leads to room #405, inhabited by Kuo-toa Whip and 8 x Kuo-toa

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #422, inhabited by Female Steeder and 10 x Male Steeder

Empty 
Room #405
North Entry

Archway

→   Leads to room #379

West Entry #1

Archway

→   Leads to room #404

West Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #422, inhabited by Female Steeder and 10 x Male Steeder

Room Features

A spinning wheel and iron cauldron sit in the center of the room, and several pieces of rotten bread are scattered throughout the room

Monster

Kuo-toa Whip (cr 1, mm 200) and 8 x Kuo-toa (cr 1/4, mm 199); hard, 600 xp


Treasure: 4 pp; 14 cp; 4 gp; 13 sp; 18 sp; 15 cp; 16 sp; 12 cp; 6 gp

Room #406
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #388

East Entry

Archway

Room Features

A set of demonic war masks hangs on the east wall, and a cube of solid stone stands in the south-west corner of the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 1 x Yuan-ti Pureblood (cr 1, mm 310); medium, 1300 xp


Treasure: 2500 cp, 900 sp, 80 gp, diamond (50 gp), 3 x carnelian (50 gp), chrysoprase (50 gp), 2 x jasper (50 gp), star rose quartz (50 gp), Potion of Resistance (force) (uncommon, dmg 188), Oil of Slipperiness (uncommon, dmg 184), Potion of Greater Healing (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #407
North Entry

Archway

→   Leads to room #389

West Entry

Locked Stone Door (DC 15 to open)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #408

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #423

Empty 
Room #408
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #380, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #407

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #396

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by 4 x Orc and 1 x Half-ogre

Empty 
Room #409
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #415

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #400, inhabited by Orog and 4 x Orc

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #428, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Room Features

The scent of urine fills the room, and a sundered helm lies in the south-west corner of the room

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 2000 xp


Treasure: 80 gp; 17 sp

Room #410
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #390

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #417, inhabited by 6 x Orc and 1 x Half-ogre

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #418, inhabited by Trapper

Room Features

A stair ascends to a balcony hanging from the west wall, and groaning can be heard in the south-west corner of the room

Monster

2 x Duergar (cr 1, mm 122); easy, 400 xp


Treasure: 18 cp; 10 gp

Room #411
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #383, inhabited by Duergar Hammerer and 3 x Duergar

West Entry

Archway

→   Leads to room #391, inhabited by Duergar Stone Guard and 3 x Duergar

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #412, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

Trap

Guillotine Blade: DC 10 to find, DC 10 to disable; +11 to hit against one target, 4d10 slashing damage

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


1400 cp, 1100 sp, 100 gp, 2 x diamond (50 gp), chrysoprase (50 gp), zircon (50 gp), +1 Rod of the Pact Keeper (uncommon, dmg 197), Eyes of the Eagle (uncommon, dmg 168), Slippers of Spider Climbing (uncommon, dmg 200)

Room #412
North Entry

Archway

→   Leads to room #384, inhabited by Kobold Dragonshield and 10 x Kobold

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #411

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #413, inhabited by Adult Oblex

Room Features

Someone has scrawled "Mind the gap" on the south wall, and a grinding noise fills the room

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 2000 xp


Treasure: 130 gp; 11 sp

Room #413
North Entry #1

Archway

→   Leads to room #384, inhabited by Kobold Dragonshield and 10 x Kobold

North Entry #2

Archway

→   Leads to room #392

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #412, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

South Entry

Unlocked Iron Door (60 hp)

Monster

Adult Oblex (cr 5, motm 198, mtf 218); hard, 1800 xp


Treasure: 100 gp

Room #414
North Entry

Archway

→   Leads to room #387

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #433

Room Features

The floor is covered in square tiles, alternating white and black, and several torches are scattered throughout the room

Room #415
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #398, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

South Entry

Archway

→   Leads to room #435

Room Features

The room has a high domed ceiling, and a pile of spoiled meat lies in the center of the room

Room #416
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #400, inhabited by Orog and 4 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #417, inhabited by 6 x Orc and 1 x Half-ogre

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #436

Room Features

A well lies in the south side of the room, and someone has scrawled "nine, eight, three, nine" in draconic script on the east wall

Room #417
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #416

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by 2 x Duergar

Room Features

A stone dais and throne sits in the west side of the room, and a sundered club lies in the north side of the room

Monster

6 x Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); hard, 800 xp


Treasure: 10 gp; 13 sp; 21 cp; 12 cp; 16 cp; 11 gp; 14 cp

Room #418
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #410, inhabited by 2 x Duergar

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #437

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Trapper (cr 3, motm 245, vgm 194); easy, 700 xp


Treasure: 12 cp

Room #419
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #420, inhabited by 7 x Firenewt Warrior

South Entry

Archway

→   Leads to room #446, inhabited by 14 x Kobold Inventor

Monster

Hobgoblin Warlord (cr 6, mm 187) and 1 x Hobgoblin (cr 1/2, mm 186); deadly, 2400 xp


Treasure: 2300 cp, 1300 sp, 30 gp, 2 x diamond (50 gp), 2 x jasper (50 gp), +1 Ammunition (20 arrows) (uncommon, dmg 150), Spell Scroll (Levitate) (uncommon, dmg 200), Spell Scroll (See Invisibility) (uncommon, dmg 200)

Room #420
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #419, inhabited by Hobgoblin Warlord and 1 x Hobgoblin

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #429, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Archway

→   Leads to room #447

Room Features

A tile labyrinth covers the floor, and several empty bottles are scattered throughout the room

Monster

7 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); hard, 700 xp


Treasure: 7 gp; 14 sp; 19 cp; 13 ep; 12 sp; 11 gp; 12 cp

Room #421
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

South Entry

Locked Stone Door (DC 25 to open) (slides down)

→   Leads to room #439, inhabited by Barghest and 1 x Goblin

Empty 
Room #422
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Barghest and 2 x Goblin

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #404

East Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #405, inhabited by Kuo-toa Whip and 8 x Kuo-toa

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #432

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 10 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 700 xp


Treasure: 20 cp; 8 sp; 13 gp; 13 gp; 9 gp; 12 sp; 11 sp; 20 sp; 14 gp; 19 sp; 11 gp

Room #423
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #407

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #441

Room Features

A ladder ascends to a wooden platform in the north-west corner of the room, and a faded and torn tapestry hangs from the east wall

Room #424
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #425, inhabited by 4 x Orc and 1 x Half-ogre

Empty 
Room #425
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #424

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #426, inhabited by Orc War Chief and 1 x Orc

Monster

4 x Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); medium, 600 xp


Treasure: 13 gp; 4 pp; 3 pp; 19 cp; 14 sp

Room #426
North Entry

Archway

→   Leads to room #397

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by 4 x Orc and 1 x Half-ogre

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #442, inhabited by Wraith and 1 x Specter

Room Features

Several headless statues are scattered throughout the room, and someone has scrawled a baleful symbol on the south wall

Monster

Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2, mm 246); medium, 1200 xp


Treasure: 16 cp; 5 pp

Room #427
North Entry

Archway

→   Leads to room #397

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #434, inhabited by Bugbear Chief and 1 x Bugbear

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #443, inhabited by Duergar Hammerer and 3 x Duergar

Monster

2 x Bugbear (cr 1, mm 33) and 1 x Half-ogre (cr 1, mm 238); medium, 600 xp


Treasure: 6 gp; 5 gp; 14 ep

Room #428
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #409, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #436

Room Features

Several square holes are cut into the ceiling and floor, and a ruined gauntlet lies in the south-east corner of the room

Monster

Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 1 x Female Steeder (cr 1, motm 231, mtf 238); easy, 650 xp


Treasure: 7 ep; 12 gp

Room #429
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #401, inhabited by Drider

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #420, inhabited by 7 x Firenewt Warrior

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #430, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #447

Monster

Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); hard, 1150 xp


Treasure: 2900 cp, 1200 sp, 80 gp, 3 x diamond (50 gp), citrine (50 gp), onyx (50 gp)

Room #430
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #429, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #431

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #448

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 2000 xp


Treasure: 2300 cp, 1000 sp, 90 gp, azurite (10 gp), 2 x banded agate (10 gp), 3 x eye agate (10 gp), lapis lazuli (10 gp), 2 x rhodochrosite (10 gp), tiger eye (10 gp), turquoise (10 gp), Elemental Gem (water) (uncommon, dmg 167), Potion of Greater Healing (uncommon, dmg 187)

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Electrified Lock: DC 20 to find, DC 20 to disable; affects each creature which touches the lock, DC 15 save or take 2d10 lightning damage


1900 cp, 1100 sp, 70 gp, a bone scepter engraved with spirals (25 gp), a cloth robe threaded with copper (25 gp), a fine steel chime inlaid with electrum (25 gp), a leather coat trimmed with rabbit fur (25 gp), a malachite salt cellar set with a single emerald (25 gp), an earthenware tureen embossed with draconic runes (25 gp)

Room #431
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #430, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439, inhabited by Barghest and 1 x Goblin

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #454

South Entry #2

Locked Stone Door (DC 10 to open)

South Entry #3

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #432
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422, inhabited by Female Steeder and 10 x Male Steeder

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #449

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #440, inhabited by Orc War Chief and 1 x Orc

Trap

Symbol of Hypnosis: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 11 save or become incapacitated for 1d4 rounds

Hidden Treasure

Trapped and Unlocked Iron Chest (60 hp)

Arrow Trap: DC 10 to find, DC 15 to disable; +5 to hit against one target, 1d10 piercing damage


2300 cp, 1000 sp, 60 gp, 2 x blue quartz (10 gp), obsidian (10 gp), tiger eye (10 gp), 2 x turquoise (10 gp)

Room #433
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #414

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #440, inhabited by Orc War Chief and 1 x Orc

Room Features

A shallow pit lies in the center of the room, and someone has scrawled "Praise Lord Greywulf" on the north wall

Room #434
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #427, inhabited by 2 x Bugbear and 1 x Half-ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #451

Monster

Bugbear Chief (cr 3, mm 33) and 1 x Bugbear (cr 1, mm 33); medium, 900 xp


Treasure: 15 sp; 14 cp

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


2200 cp, 900 sp, 100 gp, a linen choker trimmed with squirrel fur (25 gp), a pewter plate inlaid with a filigree of silver (25 gp), Potion of Frost Giant Strength (rare, dmg 187), 2 x Potion of Gaseous Form (rare, dmg 187)

Room #435
North Entry

Archway

→   Leads to room #415

South Entry #1

Archway

→   Leads to room #451

South Entry #2

Archway

→   Leads to room #452, inhabited by Myconid Sovereign and 3 x Myconid Adult

Room Features

Several alcoves are cut into the west wall, and several iron cages are scattered throughout the room

Room #436
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #416

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #428, inhabited by Duergar Kavalrachni and 1 x Female Steeder

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444, inhabited by Roper and 1 x Piercer

Room Features

A magical mirror on the west wall speaks riddles and cryptic prophecies, and someone has scrawled "No secret door here" in orcish runes on the south wall

Room #437
North Entry

Locked Stone Door (DC 10 to open)

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #418, inhabited by Trapper

East Entry

Archway

→   Leads to room #438

Room Features

A stream of blood flows into a shallow pool in the north side of the room, and a corroded mace lies in the west side of the room

Room #438
North Entry

Unlocked Iron Door (60 hp) (slides down)

West Entry

Archway

→   Leads to room #437

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #446, inhabited by 14 x Kobold Inventor

Empty 
Room #439
North Entry

Locked Stone Door (DC 25 to open) (slides down)

→   Leads to room #421

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #464, inhabited by 13 x Kobold Inventor

Monster

Barghest (cr 4, motm 60, vgm 123) and 1 x Goblin (cr 1/4, mm 166); medium, 1150 xp


Treasure: 16 sp; 17 cp

Trap

Earthmaw Trap: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 piercing damage

Room #440
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #432

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #433

South Entry

Archway

→   Leads to room #455

Monster

Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2, mm 246); medium, 1200 xp


Treasure: 1600 cp, 1100 sp, 80 gp, 4 x diamond (50 gp), bloodstone (50 gp), chrysoprase (50 gp), citrine (50 gp), onyx (50 gp), star rose quartz (50 gp), zircon (50 gp)

Trap

Ice Dart Trap: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 cold damage

Room #441
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #423

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #458

East Entry

Archway

→   Leads to room #450

Room Features

A foul odor fills the room, and several empty bottles are scattered throughout the room

Room #442
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #426, inhabited by Orc War Chief and 1 x Orc

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #468, inhabited by Orc Eye of Gruumsh and 5 x Orc

Room Features

A stone dais sits in the east side of the room, and a creaking sound can be faintly heard near the north wall

Monster

Wraith (cr 5, mm 302) and 1 x Specter (cr 1, mm 279); deadly, 2000 xp


Treasure: 120 ep, 70 gp; 23 cp

Room #443
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #427, inhabited by 2 x Bugbear and 1 x Half-ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #469

Room Features

A tile mosaic of a water god covers the floor, and a pile of trash lies in the north side of the room

Monster

Duergar Hammerer (cr 2, motm 112, mtf 188) and 3 x Duergar (cr 1, mm 122); deadly, 1050 xp


Treasure: 11 sp; 16 sp; 13 gp; 11 gp

Room #444
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459, inhabited by Duergar Xarrorn and 1 x Duergar Stone Guard

Monster

Roper (cr 5, mm 261) and 1 x Piercer (cr 1/2, mm 252); hard, 1900 xp


Treasure: 2500 cp, 700 sp, 70 gp, a cloth mantle trimmed with fox fur (25 gp), a fine leather merchant's cap tooled with draconic scales (25 gp), a fine steel pendant inlaid with a filigree of electrum (25 gp), a pewter orb etched with arcane runes (25 gp), a rosewood shield brooch engraved with a labyrinth (25 gp), a steel ring brooch etched with dwarven axeheads (25 gp), a steel salt cellar engraved with dwarven axeheads (25 gp), an ivory medallion inlaid with electrum (25 gp), +1 Ammunition (20 arrows) (uncommon, dmg 150), Potion of Resistance (psychic) (uncommon, dmg 188)

Room #445
North Entry

Locked Stone Door (DC 20 to open) (slides to one side)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460

Room Features

A mouldy odor fills the north-east corner of the room, and a pile of iron spikes lies in the south-east corner of the room

Room #446
North Entry

Archway

→   Leads to room #419, inhabited by Hobgoblin Warlord and 1 x Hobgoblin

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #438

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #473, inhabited by 2 x Mimic

Room Features

An iron chandelier hangs from the ceiling in the east side of the room, and numerous monstrous skulls lie within niches in the south and east walls

Monster

14 x Kobold Inventor (cr 1/4, motm 164, vgm 166); deadly, 700 xp


Treasure: 2200 cp, 900 sp, 60 gp, blue quartz (10 gp), lapis lazuli (10 gp), 2 x malachite (10 gp), 2 x rhodochrosite (10 gp)

Room #447
North Entry #1

Archway

→   Leads to room #420, inhabited by 7 x Firenewt Warrior

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #429, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #448

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #448
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #430, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #447

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #454

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #475

Empty 
Room #449
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #432

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by 13 x Kobold Inventor

South Entry #2

Locked Iron Door (DC 15 to open)

Empty 
Room #450
West Entry

Archway

→   Leads to room #441

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #467

Room Features

A tile labyrinth covers the floor, and a cold spot can be felt in the south side of the room

Room #451
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #434, inhabited by Bugbear Chief and 1 x Bugbear

North Entry #2

Archway

→   Leads to room #435

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #452, inhabited by Myconid Sovereign and 3 x Myconid Adult

Room Features

Several square holes are cut into the east and west walls, and someone has scrawled an evil symbol on the east wall

Room #452
North Entry

Archway

→   Leads to room #435

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #451

East Entry

Archway

South Entry

Archway

→   Leads to room #481

Monster

Myconid Sovereign (cr 2, mm 232) and 3 x Myconid Adult (cr 1/2, mm 232); hard, 750 xp


Treasure: 11 sp; 6 gp; 15 cp; 13 sp

Trap

Ball Bearings: affects all targets within a 10 ft. square area, DC 10 save or fall prone, creatures moving at half-speed do not need to make the save

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2400 cp, 700 sp, 60 gp, a brass mace inlaid with silver (25 gp), a marble rod inlaid with ornate electrum scrollwork (25 gp), a steel bracelet inlaid with a filigree of silver (25 gp), Pipes of the Sewers (uncommon, dmg 185), +1 Weapon (lance) (uncommon, dmg 213)

Room #453
East Entry

Unlocked Stone Door (60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #471

Room Features

A well lies in the south-east corner of the room, and a fountain decorated with screaming faces sits in the north-west corner of the room

Room #454
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #431

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #448

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #463, inhabited by Water Weird

South Entry

Archway

→   Leads to room #476, inhabited by Gauth

Room Features

A tile mosaic of ghoulish carnage covers the floor, and a circle of tall stones stands in the center of the room

Room #455
North Entry

Archway

→   Leads to room #440, inhabited by Orc War Chief and 1 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #456

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #477

South Entry #2

Archway

→   Leads to room #478, inhabited by Barghest

Room Features

A stair ascends to a wooden platform in the center of the room, and the scent of urine fills the west side of the room

Trap

Guillotine Blade: DC 10 to find, DC 15 to disable; +8 to hit against one target, 2d10 slashing damage

Room #456
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #455

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #457, inhabited by Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479

Room Features

A tile mosaic of ghoulish carnage covers the floor, and skeletons hang from chains and manacles against the north and south walls

Room #457
North Entry

Locked Stone Door (DC 10 to open)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456

South Entry

Archway

→   Leads to room #480

Room Features

A set of demonic war masks hangs on the north wall, and numerous humanoid skulls are scattered throughout the room

Monster

Troll (cr 5, mm 291); hard, 1800 xp


Treasure: 1200 cp, 40 ep

Room #458
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #441

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #465

South Entry

Locked Stone Door (DC 15 to open)

Empty 
Room #459
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444, inhabited by Roper and 1 x Piercer

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #460

Room Features

Someone has scrawled "Beneath the tomb" in dwarvish runes on the south wall, and mysterious levers and mechanisms cover the east wall

Monster

Duergar Xarrorn (cr 2, motm 111, mtf 193) and 1 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 900 xp


Treasure: 20 cp; 23 cp

Room #460
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #445

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #459, inhabited by Duergar Xarrorn and 1 x Duergar Stone Guard

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #461, inhabited by 2 x Young Kruthik and 2 x Adult Kruthik

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #461
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #462, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Monster

2 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 2 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 950 xp


Treasure: 14 cp; 20 sp; 14 cp; 19 cp

Trap

Idol of Law: DC 20 to find, DC 20 to disable; affects chaotic creatures which touch the idol, DC 15 save or take 2d10 damage and be stunned for 1 round

Room #462
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #461, inhabited by 2 x Young Kruthik and 2 x Adult Kruthik

East Entry

Archway

→   Leads to room #471

South Entry

Unlocked Stone Door (60 hp)

Room Features

A magical pool in the north-west corner of the room summons a water elemental to serve whomever drinks from it (but only once), and the floor is covered in square tiles, alternating white and black

Monster

Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); easy, 650 xp


Treasure: 12 ep; 9 gp

Room #463
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #454

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #483, inhabited by Drow Elite Warrior and 2 x Drow

Monster

Water Weird (cr 3, mm 299); easy, 700 xp


Treasure: 14 gp

Trap

Chain Flail: DC 10 to find, DC 15 to disable; initiative +2, 1 attack per round, +6 to hit against all targets within 5 ft., 2d10 bludgeoning damage

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2100 cp, 900 sp, 100 gp, a cloth mantle trimmed with fox fur (25 gp), a cloth tabard trimmed with fox fur (25 gp), a leather scabbard trimmed with rabbit fur (25 gp), a pewter mask inlaid with ornate electrum scrollwork (25 gp), a scroll of calligraphy (25 gp), a steel mask inlaid with a meandros of silver (25 gp), an earthenware tureen embossed with floral vines (25 gp), Eyes of Minute Seeing (uncommon, dmg 168), Potion of Clairvoyance (rare, dmg 187), Potion of Gaseous Form (rare, dmg 187)

Room #464
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #439, inhabited by Barghest and 1 x Goblin

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #449

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483, inhabited by Drow Elite Warrior and 2 x Drow

Room Features

A hissing noise can be heard in the north side of the room, and a pair of dice lies in the north side of the room

Monster

13 x Kobold Inventor (cr 1/4, motm 164, vgm 166); hard, 650 xp


Treasure: 11 gp; 6 gp; 17 gp; 18 gp; 20 cp; 7 ep; 17 gp; 19 sp; 17 sp; 10 cp; 13 sp; 9 gp; 18 cp

Room #465
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #458

West Entry #2

Unlocked Stone Door (60 hp) (slides to one side)

East Entry

Archway

Room Features

Someone has scrawled "Never trust an elf" in dwarvish runes on the west wall, and a pile of rotting wood lies in the center of the room

Room #466
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467

South Entry

Locked Stone Door (DC 10 to open)

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 4 x Orc (cr 1/2, mm 246); hard, 850 xp


Treasure: 1700 cp, 500 sp, 20 gp, a brass idol (of a god of beauty) adorned with silver (25 gp), a wooden orb set with a single coral (25 gp), an ivory medallion engraved with arcane runes (25 gp), an obsidian puzzle box inlaid with a filigree of electrum (25 gp)

Room #467
North Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #450

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #442, inhabited by Wraith and 1 x Specter

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #466, inhabited by Orc Hand of Yurtrus and 4 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #468, inhabited by Orc Eye of Gruumsh and 5 x Orc

Room Features

A forge and anvil sit in the north side of the room, and a corpse lies in front of an open chest in the east side of the room

Trap

Rune of Paralyzation: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1900 cp, 1200 sp, 70 gp, 2 x banded agate (10 gp), blue quartz (10 gp), eye agate (10 gp), malachite (10 gp), moss agate (10 gp), 3 x Potion of Healing (common, dmg 187)

Room #468
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #442, inhabited by Wraith and 1 x Specter

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #469

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 5 x Orc (cr 1/2, mm 246); hard, 950 xp


Treasure: 12 sp; 12 gp; 18 sp; 12 cp; 11 gp; 17 sp

Room #469
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #443, inhabited by Duergar Hammerer and 3 x Duergar

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #468, inhabited by Orc Eye of Gruumsh and 5 x Orc

South Entry

Archway

Room Features

Skeletons hang from chains and manacles against the north and south walls, and a thumping sound fills the room

Room #470
East Entry

Archway

→   Leads to room #481

Room Features

A stone ramp ascends towards the east wall, and the scent of smoke fills the center of the room

Trap

Chain Flail: DC 10 to find, DC 10 to disable; initiative +3, 1 attack per round, +8 to hit against all targets within 5 ft., 2d10 bludgeoning damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1700 cp, 1300 sp, 60 gp, 3 x diamond (50 gp), 2 x bloodstone (50 gp), moonstone (50 gp), star rose quartz (50 gp), Quaal's Feather Token (swan boat) (rare, dmg 188), Elixir of Health (rare, dmg 168)

Room #471
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #453

West Entry

Archway

→   Leads to room #462, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

A well lies in the south side of the room, and a mural of geometric patterns covers the ceiling

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


3400 cp, 1200 sp, 100 gp, 3 x diamond (50 gp), carnelian (50 gp), chalcedony (50 gp), onyx (50 gp), star rose quartz (50 gp), zircon (50 gp), Potion of Climbing (common, dmg 187)

Room #472
North Entry

Archway

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #473, inhabited by 2 x Mimic

East Entry #2

Unlocked Stone Door (60 hp)

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 2250 xp


Treasure: 1200 cp, 50 ep; 3 pp

Room #473
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #446, inhabited by 14 x Kobold Inventor

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #472, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

Room Features

An altar of evil sits in the south-east corner of the room, and a pile of corroded iron spikes lies in the south side of the room

Monster

2 x Mimic (cr 2, mm 220); medium, 900 xp


Treasure: 13 cp; 8 gp

Room #474
North Entry

Locked Stone Door (DC 20 to open)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #475

Room Features

A stone ramp ascends towards the north wall, and a simple fireplace sits against the south wall

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 8 x Xvart (cr 1/8, motm 267, vgm 200); medium, 400 xp


Treasure: 9 sp; 19 sp; 16 sp; 11 sp; 19 cp; 13 gp; 9 sp; 14 sp; 11 sp

Room #475
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #448

West Entry

Archway

→   Leads to room #474, inhabited by Xvart Warlock of Raxivort and 8 x Xvart

South Entry #1

Unlocked Iron Door (60 hp) (slides to one side)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the south wall

Room #476
North Entry

Archway

→   Leads to room #454

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #483, inhabited by Drow Elite Warrior and 2 x Drow

South Entry

Locked Stone Door (DC 15 to open)

Monster

Gauth (cr 6, motm 133, vgm 125); deadly, 2300 xp


Treasure: 2500 cp, 1200 sp, 50 gp, blue quartz (10 gp), eye agate (10 gp), hematite (10 gp), malachite (10 gp), moss agate (10 gp), Spell Scroll (Vicious Mockery) (common, dmg 200), Spell Scroll (Protection from Poison) (uncommon, dmg 200), Potion of Climbing (common, dmg 187), 3 x Potion of Healing (common, dmg 187)

Room #477
North Entry #1

Unlocked Iron Door (60 hp)

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #455

East Entry

Archway

→   Leads to room #478, inhabited by Barghest

Empty 
Room #478
North Entry

Archway

→   Leads to room #455

West Entry

Archway

→   Leads to room #477

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #479

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Kill them with fire" on the west wall

Monster

Barghest (cr 4, motm 60, vgm 123); medium, 1100 xp


Treasure: 9 gp

Room #479
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #478, inhabited by Barghest

East Entry #1

Archway

→   Leads to room #480

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Someone has scrawled "In the reign of Beauty, the Sword of Wains shall be destroyed" on the east wall, and the ceiling is covered with cracks

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2700 cp, 1200 sp, 70 gp, a bone miniature (of a ship) adorned with silver (25 gp), a brass crown inlaid with ornate copper scrollwork (25 gp), a copper chalice set with chalcedony and zircon (25 gp), a marble chalice set with jade and pearl (25 gp), an ivory shield brooch set with a single aquamarine (25 gp), Spell Scroll (Thaumaturgy) (common, dmg 200), Spell Scroll (Animal Messenger) (uncommon, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #480
North Entry

Archway

→   Leads to room #457, inhabited by Troll

West Entry

Archway

→   Leads to room #479

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #481
North Entry

Archway

→   Leads to room #452, inhabited by Myconid Sovereign and 3 x Myconid Adult

West Entry #1

Archway

→   Leads to room #470

West Entry #2

Unlocked Iron Door (60 hp)

East Entry

Archway

→   Leads to room #482

Room Features

Part of the ceiling has collapsed into the room, and the floor is covered in square tiles, alternating white and black

Room #482
West Entry

Archway

→   Leads to room #481

East Entry

Unlocked Stone Door (60 hp) (slides up)

Room Features

A tile mosaic of ancient mythology covers the floor, and skeletons hang from chains and manacles against the south and west walls

Room #483
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #463, inhabited by Water Weird

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by 13 x Kobold Inventor

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #476, inhabited by Gauth

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "one, two, three, one, one" on the east wall

Monster

Drow Elite Warrior (cr 5, mm 128) and 2 x Drow (cr 1/4, mm 128); hard, 1900 xp


Treasure: 170 sp, 110 gp; 16 sp; 20 cp

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